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Steam News24 June 20197y ago

Update #07 for Summer Sales and 80% OFF!

Big update for Steam Summer Sales and HUGE discount of 80% to let you experience our game! A super graphic restyling improves user experience. The final version is approaching and will be ready very soon.

Full notes

Full Die Bloody Nazi Die! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes16 additions10 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Store
  • Balance
fixedFixed attack animation for "Nazi Bodybuilder" boss;
fixedFixed bug about "emitter points" location (all weapons);
fixedFixed outro videos (both available endings) not triggering when they were supposed to;
fixedFixed bug forcing your character to shoot when opening for the first time the Pause menu;
fixedFixed bug maximizing ammo for a non-equipped weapon even without finding refills;
fixedFixed bug not allowing to pick-up secondary weapon's ammo if not actively equipped;

Die Bloody Nazi Die! changes

fixedFixed attack animation for "Nazi Bodybuilder" boss;
fixedFixed bug about "emitter points" location (all weapons);
fixedFixed outro videos (both available endings) not triggering when they were supposed to;
fixedFixed bug forcing your character to shoot when opening for the first time the Pause menu;
fixedFixed bug maximizing ammo for a non-equipped weapon even without finding refills;

Big update for Steam Summer Sales and HUGE discount of 80% to let you experience our game! A super graphic restyling improves user experience. The final version is approaching and will be ready very soon. We hope in a few months. Enjoy the game experience for few bucks so far! v.1.4d:

  • Fixed attack animation for "Nazi Bodybuilder" boss;

  • Fixed bug about "emitter points" location (all weapons);

  • Fixed outro videos (both available endings) not triggering when they were supposed to;

  • Fixed bug forcing your character to shoot when opening for the first time the Pause menu;

  • Fixed bug maximizing ammo for a non-equipped weapon even without finding refills;

  • Fixed bug not allowing to pick-up secondary weapon's ammo if not actively equipped;

  • Fixed bug allowing to pick-up ammo drops even not having a compatible weapon in the inventory;

  • Fixed end of game menu flow not always allowing the user to come back to the main menu;

  • Added attack animation for "Ockham's Razor" weapon;

  • Added characters' missing death animation;

  • Added scores screen when ending level 5 and level 7;

  • Added 10 destructible objects to increase environmental variety;

  • Added destructible props in the boss rooms in order to find ammo and medikits;

  • Added hiding spots in final boss's fight;

  • Updated tiles covering each wall's edge (all walls - all levels);

  • Added Camera Shake effect for environmental explosions, boss kills and critical hits;

  • Added missing collider to "cage" sprite;

  • Added red outline graphic effect to ammo crates when they cannot be picked-up;

  • Added graphic effect to permanently block Power-Up icon once maximum level is reached;

  • Added sound effect when getting hit;

  • Added pop-up warning about losing all DNA points when exiting POWER-UPS screen;

  • Added tile with skull warning you're about to enter a boss room;

  • New sprite for ammo crates;

  • Implemented massive balancing rework over all boss fights to make them more consistent across the 3 phases those battles are made of;

  • Implemented level 2 doors (as they were the ones from level 1);

  • Updated skins for melee weapons making them now more functional;

  • “Sadist” and “Dynamo” sets get updated on graphic effects and damage delivered;

  • Updated colliders for all melee weapons;

  • Redesigned mechanics concerning "Cyborg" boss;

  • Intro video now updated with new graphic design;

  • Improved graphics for all the main characters, the bosses and the enemies to better stand them out from the background;

  • Improved camera view during boss fights;

  • Improved weapons pivot point on characters' hands;

  • Improved some objects' sprites and colliders in multiple levels;

  • Mapped "i" key to quickly access (and exit) Inventory menu;

  • Created a unique graphic design for each boss room and also added a dedicated corridor for each of them;

  • Reworked most levels' tiles design;

  • Lowered total HP for "Panzer" boss.

Source

Steam News / 24 June 2019

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