Full notes
Full Die Bloody Nazi Die! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- Balance
Die Bloody Nazi Die! changes
v.1.1g
Added controller support (tested with XOne and X360 controllers);
Updated loading screen with animated enemies;
Fixed boss “Fox of the Desert” going off the room;
Balance update for generic enemies across the game;
Balance update for “Fox of the Desert” boss fight;
Balance update for “Cyborg” boss fight;
Balance update for the final boss fight;
Balance update for “drop %” of Health Syringe and Ammo;
Credits added at the of the game and in the main menu screen;
Text DB minor fixes;
Fixed collectibles’ physics routine;
Fixed “Cleaver”’s properties;
Fixed “Power-Ups” menu screen;
Fixed “time played” counter;
Updated icon used to exit the game;
Fixed the bug deleting the unequipped weapon when ending the level;
Removed “Config” window popping up when booting the game;
Fixed missing animation for one of the unlockable character;
Fixed a save system flaw bug deleting saved data in rare specific conditions;
Other minor fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
