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Steam News20 March 20263mo ago

Weekly Development Update

Weekly Development Update This week’s development focused on the release of the Forging System, along with a new round of balance adjustments and continued progress on upcoming content.

Full notes

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What changed

5 fixes2 additions10 changes0 removals
  • Balance
  • Gameplay
  • Store
  • Fixes
  • UI and audio
  • Maps
addedWeekly Development UpdateThis week’s development focused on the release of the Forging System , along with a new round of balance adjustments and continued progress on upcoming content.
addedNew FeaturesForging System Players can now use lower-rarity equipment to reforge attributes or affixes on higher-rarity gear, allowing for more build flexibility.
changedNew FeaturesImproved Tutorial System The tutorial has been expanded with more content and improved presentation for a smoother onboarding experience.
fixedBug FixesFixed an issue with incorrect candy quantities in the shop
fixedBug FixesFixed auto-learn skills using outdated race/class unlock logic
fixedBug FixesCorrected errors in end-of-game score calculations

Weekly Development Update

This week’s development focused on the release of the Forging System, along with a new round of balance adjustments and continued progress on upcoming content.

New Features

Forging System Players can now use lower-rarity equipment to reforge attributes or affixes on higher-rarity gear, allowing for more build flexibility.

Class Skill Unlock System (Up to Level 3 Available) Class skills must now be unlocked progressively by completing specific tasks, improving progression structure and clarity.

Improved Tutorial System The tutorial has been expanded with more content and improved presentation for a smoother onboarding experience.

Bug Fixes

  • Fixed an issue with incorrect candy quantities in the shop

  • Fixed auto-learn skills using outdated race/class unlock logic

  • Corrected errors in end-of-game score calculations

  • Fixed display issues with racial relics

  • Improved the settings interface and overall usability

  • Fixed an issue where enemy “Sanctuary” effects would not end properly

Balance Adjustments

  • Reduced dungeon difficulty, allowing earlier access for players

  • Increased win rates for players in lower tiers (White/Green ranks)

  • Made it easier for lower-ranked players to gain points

  • Adjusted the relationship between enemy survivors and player HP loss on defeat

  • Brawl main battlefield reward adjustments:

    • VictoryChanged from “equipment only granted on win” to “equipment is always granted, but with reduced strength”
    • DefeatChanged from “gold rewards are halved” to “gold is always granted”
  • Adjusted some character portraits

In Development

  • Dwarf Starting Content (30%)

  • Class Skill Condition Unlock System (25%)

  • Tag System

Known Issues

  • Dungeon map backgrounds may not switch correctly in some cases

  • Dungeon balance is currently not fully tuned and is being actively improved

Thank you for your continued feedback and support. If you encounter any issues or have suggestions, please feel free to share them in the community.

Source

Steam News / 20 March 2026

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