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Steam News12 February 20251y ago

Monthly Update and some annoucements

Hello everyone, Ember speaking! The last month has been BUSY! First we have a teaser trailer! The game is advancing well this month too.

Full notes

Full Dice 'n Goblins update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, Ember speaking! The last month has been BUSY!

What changed

1 fix2 additions2 changes1 removal
  • Performance
  • UI and audio
  • Fixes
  • Gameplay
removedThe game is advancing well this month too. Thanks to last month update and tackling performance issue, we have been able to alter a bit the dungeon feel by giving it a outline, which gives a more "crayon" vibe. This was not possible before because of an unforeseen limitation of FSR2.2 which have been removed from the game.
addedThanks to your feedback, we also removed vibrations from the game, added an indicator if you forgot to equip skills to control your dices, changed where the dice would be thrown and altered the walking speed. We added a couple of new SFX and received music for later levels. Performance default settings, have been lowered for Steam Deck and Integrated Graphic Cards users.
addedThe game have also new tutorials! Instead of showing pictures, it shows now directly the piece of UI and action you can make, instead of big screenshots of the game.
changedWe finally got Japanese, simplified, and traditional Chinese and Korean languages for the full game! As a fan of games released in the eastern part of our planet, I am overjoyed with this.
fixedThe full game have been tested by our playtesters! We fixed most of the game breaking bugs and can focus on balancing skills, enemies, and editing the script. New energy recovery has been well received. On another note, we and RogueDuck Interactive decided to stop working together. We wish them the best. What does it means for the game? Well not so much! We hired translators from our pockets and the release date won't be pushed.
changedIn the upcoming weeks, we have even more things to announce so stay tuned!

Dice 'n Goblins changes

removedThe game is advancing well this month too. Thanks to last month update and tackling performance issue, we have been able to alter a bit the dungeon feel by giving it a outline, which gives a more "crayon" vibe. This was not possible before because of an unforeseen limitation of FSR2.2 which have been removed from the game.
addedThanks to your feedback, we also removed vibrations from the game, added an indicator if you forgot to equip skills to control your dices, changed where the dice would be thrown and altered the walking speed. We added a couple of new SFX and received music for later levels. Performance default settings, have been lowered for Steam Deck and Integrated Graphic Cards users.
addedThe game have also new tutorials! Instead of showing pictures, it shows now directly the piece of UI and action you can make, instead of big screenshots of the game.
changedWe finally got Japanese, simplified, and traditional Chinese and Korean languages for the full game! As a fan of games released in the eastern part of our planet, I am overjoyed with this.
fixedThe full game have been tested by our playtesters! We fixed most of the game breaking bugs and can focus on balancing skills, enemies, and editing the script. New energy recovery has been well received. On another note, we and RogueDuck Interactive decided to stop working together. We wish them the best. What does it means for the game? Well not so much! We hired translators from our pockets and the release date won't be pushed.

First we have a teaser trailer!

The game is advancing well this month too. Thanks to last month update and tackling performance issue, we have been able to alter a bit the dungeon feel by giving it a outline, which gives a more "crayon" vibe. This was not possible before because of an unforeseen limitation of FSR2.2 which have been removed from the game.

Thanks to your feedback, we also removed vibrations from the game, added an indicator if you forgot to equip skills to control your dices, changed where the dice would be thrown and altered the walking speed. We added a couple of new SFX and received music for later levels. Performance default settings, have been lowered for Steam Deck and Integrated Graphic Cards users.

The game have also new tutorials! Instead of showing pictures, it shows now directly the piece of UI and action you can make, instead of big screenshots of the game.

We finally got Japanese, simplified, and traditional Chinese and Korean languages for the full game! As a fan of games released in the eastern part of our planet, I am overjoyed with this.

The full game have been tested by our playtesters! We fixed most of the game breaking bugs and can focus on balancing skills, enemies, and editing the script. New energy recovery has been well received. On another note, we and RogueDuck Interactive decided to stop working together. We wish them the best. What does it means for the game? Well not so much! We hired translators from our pockets and the release date won't be pushed.

On a final note, we'll be appearing in Steam Next Fest on the 28th of February! If you didn't try the game, it's the perfect time to! If you tried, I think there were enough changes in the past months, so you can revisit!

In the upcoming weeks, we have even more things to announce so stay tuned!

Source

Steam News / 12 February 2025

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