Full notes
Full Dice Gambit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Events
- UI and audio
As outlined in yesterday's post we are focusing on stability and balance issues. More to come the next couple of days!
Infirmary and Recovery Facility
Recovery Facility base cost increased from 25 -> 30
Recovery Facility cost per level decreased from 20 -> 5
Recovery Facility Stamina amount increased from 25 -> 50
Infimary cost per level decreased from 5 -> 2
Experience Tresholds
XP Required per level decreased from 300 -> 200 for levels 11, 12, 13, 14, 15
XP Required per level decreased from 400 -> 300 for levels 16, 17, 18, 19, 20
Xp Required per level decreased from 500 -> 400 for levels 21, 22, 23,24,25
Combat Training
Price per level decreased from 10 -> 5
Expedition Relation Rewards
Relation XP for Expedition Completion increased from 9, 11, 13 -> 10, 12, 14 for "Easy, Medium & Hard" expedition respectively
Relations
XP Relation requirements now plateau once reaching level 8, 9 and 10 instead of continuing to increase.
Restoration Pod Encounter
Healing changed to now be 25% of the characters **Maximum** Hp
Act 3
The health of the last two final fights have been reduced. (Details vague due to spoilers)
Bug Fixes
FIxed a bug allowing you to get multiple **Reckless Swings** even though they don't stack.
Fix saves not loading if the campaign file got corrupted
Fix softlocks with applying stagger at the same time as applying stagger
Fix kill bounty triggering multiple times if you damaged an enemy after killing it(such as multi-hit attacks)
Fix Apple and Lemon vendors having bad portraits
Fix many typos in the english text
Source
Changelog.gg summarizes and formats this update. How we read updates.
