In this update12
Full notes
Full Dice Gambit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Balance
- Gameplay
- Performance
- Fixes
Dice Gambit changes
Hello all!
It's time for another patch and the steam spring sale i almost here! Today we are happy to be launching:
Full language support for Spanish
20 new Music Tracks across the game
Dice Gambit Point Shop items
A large slew of balance and bug fixes
Spanish Translation
Thanks to an absolutely wonderful and amazing translation team, Dice Gambit is now playable in Spanish!
Huge shoutout to these lovely folks for making this happen:
Neolaris - Jeremy Yeraiser Chacón Telles
Shadowmaty - Ríos Matias Exequiel
tama2477 - Haveidy Yeizyre Moreno
Yeizika Moreno
2D_monkey(getulio) - Jonathans Yuri F. M. Costa
OST Update!
20 new tracks have been added to the OST many of which will also now appear in-game. Some of the highlights include, new music tracks for Portal Herald missions, the gift shop and the spa! Along with even more combat tracks for the regular pool. Please send all the love to Paulo Cunha (KV Music Beats) our fantastic composer, and check out their twitter.
Dice Gambit Point Shop
The point shop is here featuring a bunch of items which can used to really bling out your steam profile, including this sick profile background! Go check it out! Steam post image
Balance and Bug Fixes
One of the main balance goals for this patch was to address the ludicrously powerful Might Builds which have been tearing the game apart. While it has been such a joy seeing everyone screenshots of them dealing millions of damage in one hit, it isn't really healthy for the game. Especially for the more severe cases where it can cause the game to crash.
As such, we have decided to add a 400 cap to might, meaning you can at most deal 400% damage from it.
We have also tackled a lot of other more degenerate loops which has been problematic in the past.
Anyway, here are the full notes:
Might Buff: now has a maximum cap of 400, meaning it will at most 4x your damage.
Translocationalist
- Dead On Arrivalbase might gained reduced from 17 -> 12
- Unstable Vortexbase damage increased from 5 -> 10
Operator
- Pavlovian Conditioningbase might and weakness applied reduced from 30 -> 25
Alchemist
- Vitamin Xbase might applied reduced from 30 -> 20
- Transmutationbonus base might and armor reduced from 10 -> 5
- Transmutationdice cost increased from [Sword + Move] -> [Sword + Move + Move]
- Elixir of Strengthbase might reduced from 10 -> 5
- Bottled Braverybase might and base armor reduced from 5 -> 3
Director
- Training Montagebase might reduced from 30 -> 15
Vanguard
Fearless Provocation: can now be used without any valid enemy targets.
- SharesiesBase armor gained increased from 13 -> 15
Sharesies: Damage dealt and armor gained is no longer affected by Attack and Armor Power respectively
Berserker
- OnslaughtDamage threshold for dice increased from 250 -> 350
- BloodlustArmor gain percentage increased from 25% -> 33%
Bloodlust: Armor gain no longer scales with Armor Power
Reckless Charge: will now highlight all possible targets, making it clear who is being considered.
Sniper
- The Best Defensearmor to might ratio reduced from 1.25 to 1
The Best Defense: might applied no longer scaled with buff power.
- Explosive Roundsdamage ratio increased from 20% -> 40%
Explosive Rounds can no longer trigger of other instance of Explosive Rounds
Explosive Rounds will no longer trigger of Unpredictable Static triggers
Misc
Added a minor screen shake whenever dice bounce while rolling
Bug Fixes
- Reckless ChargeFixed a bug causing the player to sometimes attack enemies from a distance.
- Reckless ChargeFixed a bug causing the player to sometimes move 1 step randomly when no valid path existed to its target.
- Protocol AttackFixed a bug causing the player to sometimes attack enemies from a distance.
- Protocol AttackFixed a bug causing the player to sometimes move 1 step randomly when no valid path existed to its target.
Fixed infinite damage loop softlock when dealing damage to invulnerable enemies
Fixed a bug where losing your spouse during the tutorial before child incubation was introduced with the gone but not forgotten campaign mod, would cause a soft-lock
That is it for today! Thank you so much for the continued support! Chromatic Ink (Josh, Nina & Nicos)
Source
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