HomeGamesUpdatesPricingMethodology
Steam News31 July 202621d ago

1.1 is coming | Diceletter July 2026

It's that time of the month again, and I can't wait to share some news with you this time around... so let's get rolling already!!!! Before starting though, we just reached 1,000 reviews on steam!!

In this update4

Full notes

Full Dice A Million update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes15 additions4 changes0 removals
  • Gameplay
  • Balance
  • Performance
added1.1 VERY SOON™Yeppppp you're reading it correctly, Dice A Million's first free update, 1.1 , is coming veeery soon. I talked about it briefly last month, but my goal with this update is to include a bunch of brand new fun stuff for you to play around with. Don't expect any new endings or any big crazy reveals. And in fact, to keep it transparent, here's the full list of all new major features currently in the update:
added1.1 VERY SOON™1 new hand
added1.1 VERY SOON™17 new dice
added1.1 VERY SOON™12 new rings
added1.1 VERY SOON™1 new card
added1.1 VERY SOON™1 new dice modifier

Dice A Million changes

addedYeppppp you're reading it correctly, Dice A Million's first free update, 1.1 , is coming veeery soon. I talked about it briefly last month, but my goal with this update is to include a bunch of brand new fun stuff for you to play around with. Don't expect any new endings or any big crazy reveals. And in fact, to keep it transparent, here's the full list of all new major features currently in the update:
added1 new hand
added17 new dice
added12 new rings
added1 new card

It's that time of the month again, and I can't wait to share some news with you this time around... so let's get rolling already!!!!

Before starting though, we just reached 1,000 reviews on steam!! This a crazy milestone for a solo developer like me, so I'd like to thank you so much from the bottom of my heart. If you haven't already and you've enjoyed the game (or have any critics to put down into words!) please go leave a review as it really helps a ton.

1.1 VERY SOON™

Yeppppp you're reading it correctly, Dice A Million's first free update, 1.1, is coming veeery soon. I talked about it briefly last month, but my goal with this update is to include a bunch of brand new fun stuff for you to play around with. Don't expect any new endings or any big crazy reveals. And in fact, to keep it transparent, here's the full list of all new major features currently in the update:

  • 1 new hand

  • 17 new dice

  • 12 new rings

  • 1 new card

  • 1 new dice modifier

The main focus of the update will be the new hand, and its many new introduced mechanics. I don't want to show a lot of that yet... But there's a couple of things that I feel won't spoil anything, so why not take a quick look?!

Firstly, what's that new mysterious dice modifier you may ask... Introducing Face Weights:

These are a new way to make dice more likely to roll specific faces. They don't replace enchantments, they are a complete separate thing.

If you care about the math... basically dice with 4 faces or less are internally rolled twice, for 2 chances of rolling the weighted face, and dice with more than 4 faces have a 25% chance of rolling their weighted face.

Also, just realized I haven't shown any new rings, so here's one I really like!

Are you the type of player to hold onto your rescources until the very end? This ring is very much for you.

I can't show much else since I don't wanna spoil any of the new mechanics/archetypes, but I can't wait to see what crazy things you cook up with this new set of tools :)

What? You wanna know what the new hand does...? Weeeeelll, I can't share that yet, but- oops, what is this? These strange screenshots just popped into the post as I was writing it.

Steam post imageSteam post image

Anyways, besides these and the small list above there's a huge amount of balance changes, QoL features, and many many fixes, you'll see that when the time comes...

I might add a few more things before the launch, but I can't promise anything else. Again, I'd like to remind everyone that it's just me on the team at the moment, and apart from bringing 1.1 to life I've also been busy with the other half of this upcoming release...

CONSOLE & MOBILE RELEASE

It's coming guys you can calm down!!! My goal is to still release 1.1 alongside all the ports for every current console + mobile platforms. Here's a quick rundown of the progress on each of them: 🟡Android/iOS: Menu adaption almost done

🟢macOS: Completed

🟢XBOX: Completed

🟢PS5: Completed

🟢Switch: Completed, but still optimizing

Everything is almost ready! You may notice that PS4 is missing from this table, and that's because I ran across some unexpected problems during porting, and since the game's gonna be on PS5 anyways, I wanted to prioritize all other releases this time. This doesn't mean the game is never coming out on PS4, but it may be delayed a bit.

Switch is also the patform I've been working on the most, since it needs the most optimization care. I really want to release it together with the rest of the package but there might be a tiny delay, I'm doing everything I can to avoid it though.

RELEASE DATE

Regarding the release date... I don't have anything super set in stone as of now, BUT know that I'm planning a trip on mid September, and I want everything to come out a couple of weeks before that, so... do your maths!

The moment I have something set in stone I will let you know through a post or even a new trailer ;)

ANYTHING ELSE...?

I've literally been pouring my soul into this game yet again... It feels like 2025 all of over again. So NO, I of course haven't had the time to work on, think about or BREATH in anything else.

That's all for now, hope you are looking forward to this new dice content :)

Source

Steam News / 31 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.