Full notes
Full Dice A Million update
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What changed
- Gameplay
- Compatibility
- Balance
- Fixes
- UI and audio
Dice A Million changes
Here's another big patch! I was gonna wait a few days to push this one but a pretty big bug regarding a certain hand was discovered (it basically made its gimmick not work lol) so I decided to push it as it is. I've included a good amount of QoL features you've been asking for, and also reworked Alphabet Block!
hope you enjoy, let me know your opinions on this one :)
(still thinking on the boss reroll mechanic, I'll have something for testing on a beta branch by next week ;))
have a good weekend!
Dice Balance:
Reworked Alphabet Block:
Now instead of the effect, permanently copies the face value of a nearby die, making it useful for copying high faced dice
-Magic 8 Ball is now rare
Mono Token is now always face 0, and triggers its effect mid roll, similar to how Mimic Die works.
Boss Balance:
Reduced The Dusty's explosive area
QoL:
Reworked the extra dice spawn code, should be more consistent overall and trigger dice copies in their intended order, as well as eliminating infinite loops (I tried doing this a couple of patches ago but broke the code accidentally and just decided to quickly revert the changes and revisit this later)
You can now press A on your keyboard to use autoselect (if enabled)
Added up and down arrows to stats on the hand select menu alongside green/red colors, for accesibility reasons
You can now click on select dots on the hand select menu to quickly scroll through the hands
Added a safety delay when trying to roll with no dice on controller, to avoid accidental rolls
Bugfixes:
Fixed Bicolor Hand main mechanic being broken
Fixed NaN score not resetting while in The Vortex
Fixed not being able to buy dice with NaN score
Fixed buying something with NaN price not subtracting anything to your score
Fixed shattered die resetting your score when buying with NaN
Fixed the Power VI Blue Hand unlock not always unlocking as intended
Fixed Sudoku and Dicecoin not unlocking when having Skip Animations on
Fixed Skip Rolls button spawning in unintended places when loading a run
Fixed Ruby Stamps from chests having the silver sprite
Fixed Tesseract and Magnetic Die creating an infinite loop
Source
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