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Steam News4 March 20264mo ago

Dice A Million 1.0.17

Here's another big patch! This time I focused on fixing a shit ton of bugs and added a couple of QoL features as well as some balance changes.

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Full Dice A Million update

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What changed

1 fix3 additions0 changes0 removals
  • Balance
  • UI and audio
addedHere's another big patch! This time I focused on fixing a shit ton of bugs and added a couple of QoL features as well as some balance changes. After this one I feel like the game should be pretty stable in terms on bugs and niche interactions, so I'll focus on just balance for the next patch (might take a bit longer to do!) With this update I should have made the stamp requirement for unlocking Pale Hand more easily obtainable, which was something a lot of you asked for. Let me know if there are still any bosses or bad items you'd wanna see changed :) also, I'm still giving a lot of thought on how and if I want to add a boss reroll mechanic, I'll keep you posted on that!
addedBalance changes: - Silver Stamps now give +0.3 stamp multiplier - Sealed Letter card buffed from 0.2 to 0.4 stamp multiplier - If The Witch boss adds the Fragile curse to a die, it now doesn't directly destroy on that roll - Hero's Mark now ignores dice or stuff already on the table, only taking into account if you specifically rolled 1 die
addedOther changes: - Added a "new" tooltip for newly discovered items in the collection - Added a bunch of "wrap around" features for navigating through various menus with a controller - Having Skip Animations setting on now skips the little delay when donating stars on the boss shop - Added missing translations for Portuguese, Chinese and French - Blue Hand now actually has 6 fingers in all their sprites lol
fixedBugfixes: - Fixed Friendship Ring sometimes not working properly - Fixed not being able to buy anything with NaN score - Lucky Blocks spawned from Echo Cube didn't transform into anything - Fixed a couple of spelling errors - Fixed Prime Ring having unncessary calculations which led to some lag - Fixed area effects visually pointing towards discarded or deactivated dice, even if they didn't trigger anything - Fixed Mini-AWP sometimes not being able to discard some dice if there were too many on the board - Fixed you being able to see descriptions on discarded dice - Fixed Isaac Die not triggering its 5 effect if it was rerolled by itself by rolling a 1 - Fixed the screen permanently turning brighter if you exited a certain secret shop while an animation was playing - Changed the priority order on Emerald to trigger later in the roll - Fixed a game freeze when trying to use a transform card on a marble while having a lot of them - Fixed deactivated spintop still placing itself on the table - Fixed Isaac's Die rerolling D666 and D100 even if they didn't roll their lowest face - Fixed fire not properly gainging extra value when it should - Fixed Skip Rolls button not appearing for the first turn when loading into a run - Fixed a crash involving certain dice on the Blackout boss - Fixed the "+" missing from cutscenes on +bosses
3 stamp multiplier - Sealed Letter card buffed0.20.4s3 stamp multiplier - Sealed Letter card buffed increased, buff

Dice A Million changes

addedHere's another big patch! This time I focused on fixing a shit ton of bugs and added a couple of QoL features as well as some balance changes. After this one I feel like the game should be pretty stable in terms on bugs and niche interactions, so I'll focus on just balance for the next patch (might take a bit longer to do!) With this update I should have made the stamp requirement for unlocking Pale Hand more easily obtainable, which was something a lot of you asked for. Let me know if there are still any bosses or bad items you'd wanna see changed :) also, I'm still giving a lot of thought on how and if I want to add a boss reroll mechanic, I'll keep you posted on that!
addedBalance changes: - Silver Stamps now give +0.3 stamp multiplier - Sealed Letter card buffed from 0.2 to 0.4 stamp multiplier - If The Witch boss adds the Fragile curse to a die, it now doesn't directly destroy on that roll - Hero's Mark now ignores dice or stuff already on the table, only taking into account if you specifically rolled 1 die
addedOther changes: - Added a "new" tooltip for newly discovered items in the collection - Added a bunch of "wrap around" features for navigating through various menus with a controller - Having Skip Animations setting on now skips the little delay when donating stars on the boss shop - Added missing translations for Portuguese, Chinese and French - Blue Hand now actually has 6 fingers in all their sprites lol
fixedBugfixes: - Fixed Friendship Ring sometimes not working properly - Fixed not being able to buy anything with NaN score - Lucky Blocks spawned from Echo Cube didn't transform into anything - Fixed a couple of spelling errors - Fixed Prime Ring having unncessary calculations which led to some lag - Fixed area effects visually pointing towards discarded or deactivated dice, even if they didn't trigger anything - Fixed Mini-AWP sometimes not being able to discard some dice if there were too many on the board - Fixed you being able to see descriptions on discarded dice - Fixed Isaac Die not triggering its 5 effect if it was rerolled by itself by rolling a 1 - Fixed the screen permanently turning brighter if you exited a certain secret shop while an animation was playing - Changed the priority order on Emerald to trigger later in the roll - Fixed a game freeze when trying to use a transform card on a marble while having a lot of them - Fixed deactivated spintop still placing itself on the table - Fixed Isaac's Die rerolling D666 and D100 even if they didn't roll their lowest face - Fixed fire not properly gainging extra value when it should - Fixed Skip Rolls button not appearing for the first turn when loading into a run - Fixed a crash involving certain dice on the Blackout boss - Fixed the "+" missing from cutscenes on +bosses

Here's another big patch! This time I focused on fixing a shit ton of bugs and added a couple of QoL features as well as some balance changes. After this one I feel like the game should be pretty stable in terms on bugs and niche interactions, so I'll focus on just balance for the next patch (might take a bit longer to do!) With this update I should have made the stamp requirement for unlocking Pale Hand more easily obtainable, which was something a lot of you asked for. Let me know if there are still any bosses or bad items you'd wanna see changed :) also, I'm still giving a lot of thought on how and if I want to add a boss reroll mechanic, I'll keep you posted on that!

Balance changes: - Silver Stamps now give +0.3 stamp multiplier - Sealed Letter card buffed from 0.2 to 0.4 stamp multiplier - If The Witch boss adds the Fragile curse to a die, it now doesn't directly destroy on that roll - Hero's Mark now ignores dice or stuff already on the table, only taking into account if you specifically rolled 1 die

Other changes: - Added a "new" tooltip for newly discovered items in the collection - Added a bunch of "wrap around" features for navigating through various menus with a controller - Having Skip Animations setting on now skips the little delay when donating stars on the boss shop - Added missing translations for Portuguese, Chinese and French - Blue Hand now actually has 6 fingers in all their sprites lol

Bugfixes: - Fixed Friendship Ring sometimes not working properly - Fixed not being able to buy anything with NaN score - Lucky Blocks spawned from Echo Cube didn't transform into anything - Fixed a couple of spelling errors - Fixed Prime Ring having unncessary calculations which led to some lag - Fixed area effects visually pointing towards discarded or deactivated dice, even if they didn't trigger anything - Fixed Mini-AWP sometimes not being able to discard some dice if there were too many on the board - Fixed you being able to see descriptions on discarded dice - Fixed Isaac Die not triggering its 5 effect if it was rerolled by itself by rolling a 1 - Fixed the screen permanently turning brighter if you exited a certain secret shop while an animation was playing - Changed the priority order on Emerald to trigger later in the roll - Fixed a game freeze when trying to use a transform card on a marble while having a lot of them - Fixed deactivated spintop still placing itself on the table - Fixed Isaac's Die rerolling D666 and D100 even if they didn't roll their lowest face - Fixed fire not properly gainging extra value when it should - Fixed Skip Rolls button not appearing for the first turn when loading into a run - Fixed a crash involving certain dice on the Blackout boss - Fixed the "+" missing from cutscenes on +bosses

Source

Steam News / 4 March 2026

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