Full notes
Full Diatomic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Bosses updated and nerfed with some settings menu options added.
These changes will hopefully create are far more fair, balanced and streamline experience without halting or slowing down progression through the game.
All bosses have been made easier.
Minor bosses (Arena 7,14,20,26) have had their health slightly reduced. This is to create a more straight forward experience that doesn't roadblock or slow down progression through the arenas. All gold completion times have also been slightly lowered.
Major Bosses (Arena 10,17,23) have multiple changes to help, Including the ability to heal while fighting them.
Major boss changes
Arena 10 boss
Added regular enemies in the level to give the player an opportunity to regain health by killing them.
Arena 17 boss
The bosses melee attack wont push back the player until after the boss first takes damage. (won't push back at all in easy mode)
The ground Stomp 'shock-wave' expands slower
Time between each ground stomp is increased (increased even more in easy mode).
Time between firing projectiles increased (increased even more in easy mode).
Enemy projectiles move slightly slower
Slightly fewer electrified puddles on the ground
Damaging the boss now heals the player
Time it takes to electrify each tower is significantly increased
Health segments reduced by 1
Collision surfaces updated and being stuck under the tower should now be near impossible
Arena 23 boss
Ground will now glow red before and while casting damaging abilities
Player health will be returned to full at the begging of the 2nd phase
Increased time delay between Casting new abilities
Fire attack takes longer to begin
Explosion attack takes longer to explode after spawning
Reduces the total number of spawned explosion attacks that happen at once
Time before the boss electrifies himself is increased
Health segments reduced by 1 (affects both phases)
Checkpoint at the beginning of the 2nd phase added
Golden completion time decreased by 1 minute
Boss should now be much easier to hit during phase 1
Settings added
Option to decrease mouse sensitivity while sprinting
Option to decrease mouse sensitivity while aiming with ranged weapons
Difficulty change option added to the pause screen which allows you to change the difficulty in game without going back to the main menu
Also minor bug fixes and spelling errors fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
