Full notes
Full Diatomic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Diatomic changes
Update#1
Added Easy Difficultly setting for arena levels.
Easy mode changes -
Damage received is reduced
Fewer enemies will engage the player at the same time
Lower fire rate of ranged enemies
Ranged enemies are less accurate
All bosses on easy mode are made easier with unique adjustments.
XP gained from easy difficulty is slightly less than from normal difficulty
Boss nerfs
(Arena 7)
Reduced melee damage
Change melee attack animation (removing double punch for a single punch).
Reduced health
(Arena 10)
Laser temporarily turns off after taking damage
Laser damage reduced
Hit detection not so punishing
(Arena 14)
Slower attacks
Lower recovery time after being hit
Reduced health
Reduced damage dealt
(Arena 17)
The laser that targets the grapple towers will not also hit the player
(Arena 20)
Slower attacks
Reduced health
Reduced damage dealt
(Arena 26)
Ability timings increased
Reduced damage dealt
Lower recovery time after being hit
Grapple Improvements.
Grapple surface hit detection increased and should now be much easier to to initiate a grapple swing from.
Other changes.
Various audio fixes
Boss duplication bug fixes
Misspelled words fixed
Power-ups description text now fits inside container better
Source
Changelog.gg summarizes and formats this update. How we read updates.
