In this update1
Full notes
Full Dialoop -Roguelite Puzzle- update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Balance
Dialoop -Roguelite Puzzle- changes
The following adjustments and bug fixes have been implemented in v0.9.3
Thank you very much for all the feedback on the Early Access version!
We hope you love the new update!
If you do, leaving a review helps more people find the game.
Based on the feedback we received, we have implemented the following updates to help everyone enjoy a smoother gameplay experience.
Fixed a progression-blocking issue that occurred under specific conditions
Adjusted the clear difficulty for stages 5-5 and beyond
Updated relic values
Fixed minor bugs
| Bug Fixes |
|---|
| Fixed an issue that occurred under specific conditions |
| Update Items | Changes |
|---|---|
| "Alibaba” Performance | Increase shop lineup by +2 |
| Stage 5-5 and beyond | Adjusted the difficulty of clear points |
| Relic | Changes |
|---|---|
| Lucky CoinⅠ・Ⅱ | Increased the number of blocks cleared to 40 |
| Godspeed Gloves | Reduced the point multiplier to +5% |
| Pyrotechnist Soul I (Azure)Pyrotechnist Soul I (Crimson)Damp FireworksXL Electric Condenser I (Yang)XL Electric Condenser I (Yin)Broken CapacitorMega Bomb I (Alpha)Mega Bomb I (Beta) | Changed the rarity from Common to Uncommon |
| Fireworks Set ⅡExtra-Large CapacitorⅡMega Bomb Ⅱ | Changed the rarity from Rare to Epic |
| Lucky Coin | Changed the timing of coin increases from during puzzle actions to the result screen |
| Other Updates |
|---|
| Minor bug fixes |
If you encounter any bugs, please report them in the bug report thread on the Steam Community Hub.
We also welcome suggestions for improvements and feedback regarding game balance via the Steam Community Hub, X, or email.
Thank you for your continued support of Dialoop –Roguelite Puzzle–
Source
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