Full notes
Full Dialoop -Roguelite Puzzle- update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Balance
The following adjustments and bug fixes have been implemented in v0.9.2
Thank you very much for all the feedback on the Early Access version!
We hope you love the new update!
If you do, leaving a review helps more people find the game.
Based on the feedback we received, we have implemented the following updates to help everyone enjoy a smoother gameplay experience.Adjusted Robin Hood’s character performance
Improved visibility by enhancing in-game information display
Balance adjustments to certain stages and relics
Minor bug fixes
| Update Items | Changes |
|---|---|
| “Robin Hood” Character Performance | Reduced a fixed number of blocks of a specific color (1) in the initial deck by a set amount (2)Quantity (1): 3Quantity (2): −5 |
| Some Characters | Updated display images |
| Multiplier Display | Changed multiplier notation from “1” to “100%” |
| Some Relics | Updated multiplier notation to “100%” format |
| SP Blocks | Design updated |
| Other Updates |
|---|
| Fixed an issue where the clear result was not displayed when skipping the winning fatality from the second week onward |
| Adjusted points awarded upon stage completion |
| Updated wording on the deck confirmation screen |
| Adjusted the effects of certain relics |
| Minor bug fixes |
We will continue to release regular updates while taking your feedback into consideration.
If you encounter any bugs, please report them in the bug report thread on the Steam Community Hub.
https://steamcommunity.com/app/3020550/discussions/0/846244042087940143/
We also welcome suggestions for improvements and feedback regarding game balance via the Steam Community Hub, X, or email.
Thank you for your continued support of Dialoop –Roguelite Puzzle–.
Source
Changelog.gg summarizes and formats this update. How we read updates.
