Full notes
Full Di[c]E update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Di[c]E changes
Di[c]E - Dice or Die update 1.1.0 is live!
As promised it brings a hard mode.
Normal
The settings remain unchanged to what you are used to.
Hard
Vital parameters drop 30% faster, diseases affect you 25% faster, enemies have 30% more health, you start the adventure in a worse general state and there is no water when you arrive at the camp.
The hard mode is still being refined, it is doable but ... it is hard for new players!
If you resume your current game, it will be in normal mode, as before. To try the adventure in difficult, you have to restart a new game and choose the appropriate level of difficulty.
I am of course always at your disposal to make the changes you want during the next update which will take place in the coming days!
Have a good game, have fun and ... Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
