Full notes
Full Dfiance: Dominance update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys!
What changed
- Gameplay
- Maps
Dfiance: Dominance changes
We’d like to share a series of posts coming your way with short explanations of how the game works and what you can expect from DFIANCE: DOMINANCE
Want a quick look at how matches play out? Here’s a simplified breakdown:
Build your deck using UNITS, HEROES, and SPELLS
At the start of your turn, gain 3 Action Points and 1 Mana (you can save Mana for later turns) - but not only mana, any resources can be saved for the next turn.
Control areas on the battlefield to earn DOMINATE points (previously called action points. to control a row/area, you'll need to have more power than your opponent at the beginning of your turn)
Your UNITS and HEROES contribute their POWER to your total score [total score = sum of total current power (atp) + the dominance (action points you won through the game)
After 10 turns, the player with the higher score wins [not only that. after 10 turns, the last stand starts
Core Mechanics:
Hero Call - A key leader ability that lets you search for any HERO in your deck. This improves consistency and opens up strategic timing plays-use it as a toolbox to respond to specific situations.
On Deploy Abilities (ETB) - Some cards activate effects immediately when played:
These abilities trigger instantly upon deployment
Visual effects clearly show targets and impact during gameplay
This is just the surface -there are many more mechanics, synergies, and strategies to explore.
Join our Discord to learn advanced tactics, and connect with other players.
Source
Changelog.gg summarizes and formats this update. How we read updates.
