Full notes
Full Dezzibels update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes4 additions4 changes0 removals
- Gameplay
- Compatibility
- Fixes
- Performance
- UI and audio
addedAdded
addedSplash Screen: Added a Courel logo intro sequence at game launch.
addedLIV SDK Integration: Added LIV SDK support for mixed reality capture.
addedAlpha Versioning: Introduced alpha version identifiers for pre-release builds.
fixedFixed
fixedVisual Artifacts: Fixed 2D sprite shimmering and artifacts on low-end headsets, with improved overall sharpness of 2D elements.
Dezzibels changes
addedAdded
addedSplash Screen: Added a Courel logo intro sequence at game launch.
addedLIV SDK Integration: Added LIV SDK support for mixed reality capture.
addedAlpha Versioning: Introduced alpha version identifiers for pre-release builds.
fixedFixed
Added
- Splash ScreenAdded a Courel logo intro sequence at game launch.
- LIV SDK IntegrationAdded LIV SDK support for mixed reality capture.
- Alpha VersioningIntroduced alpha version identifiers for pre-release builds.
Fixed
- Visual ArtifactsFixed 2D sprite shimmering and artifacts on low-end headsets, with improved overall sharpness of 2D elements.
- Loading PerformanceReduced loading times when no content updates are required.
- Authentication SpeedImproved authentication process speed for faster game startup.
Changed
3D UI Elements: Converted several 2D UI elements to 3D: Scores menu (Ranking and score panels).
Source
Changelog.gg summarizes and formats this update. How we read updates.
