Full notes
Full Devoured Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
It's been a good while since I updated those interested in the game, but during the that time I have worked through several versions of the game, and narrowed it down to one final version. I had to scale back the game to compensate for my lack of funds and time, but I think the new version and other games to follow will not only be more fun in general but be priced even better. It's not quite ready yet for release but it's close, just working on side quest and polish. The rest of the game is complete. There will be a short bug test timeframe after its fully complete so I can catch any bugs and fix them before it goes out. The new version is a complete overhaul on everything the original game was. The story is centered around one person, a powerful warrior with magical abilities. You start with all the skills and weapons and you're quite deadly from the start. The story is clear and less wordy as previous versions. You will be able to complete the main story in a couple of hours if you avoid side quest, Collectibles and what dialogue there is. Side quest will help provide lore and rewards that continue to build the world this game takes place in. Along with finding notes in the world you will also be able to find relics and other hidden items that provide even more lore. Steam achievements will be active this time around, over 10 so far, more may come. Below is a list of features that won't be in the game and why. Base building - while the current version has a base building mechanic it was poorly implemented on my part and after several builds it just doesn't fit within this game, but that's not to say I won't be making another game set in this world later using that mechanicːsteammockingː Multiple heros - The main reason for this is just lack of female animations. Player Levels - In this game your the elite, your skilled and have max skills, you'll find you slay most enemies with ease, even some bosses and that was a design choice. I want to tell a small story, set up a world, and create key characters for games to come. For those who enjoyed the current game or were intrigued about what it could have been, I hope you will follow this new version and my other projects in hopes of getting more exposure for the potential of what the rest of my games can be. I created a new website, it will be updated more so than here until I finish the game update. You can check out my current projects along with games that have been released via my company. https://www.crackedpiston.com/
Source
Changelog.gg summarizes and formats this update. How we read updates.
