Full notes
Full Devoured Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Version 3.0 is now live to play. I’m considering the game now in Alpha instead of Pre Alpha since you can now complete quest, kill things, buy and sell things, die, save, and 7 out of 8 zones are playable. Now that the game is in alpha there will be little change to most of the mechanics that are already in, the main story is now rewritten and set, and the types of zones a set. Update Notes • This version has all 25 quest in, however the last one is locked until game release for story reasons. • This past week the game has been in testing, which turned up a bunch of bugs which have been fixed, however there may still be bugs. • This version is limited to Hero 3 and 2 weapons, and one tier of skills. • The skills do have bonus effects, skill 1 is just damage, skill 2 may slow the enemy down, skill 3 may cause bleed effect on enemy, skill 4 heals with particle effects. • The skill system is still new so expect changes to damage and defense formulas to balance. • Sound effects are back and turned down a bit, and there is different music per zone, which may or may not be permanent. • Save/load works but remember unlike some games there is only one save, so starting a new game will delete old save. • Build up to 6 houses in this build Upcoming Version Changes/fixes • Inventory/harvest/character ui’s will be changing soon • Zone changes will be updated to be like home to swamp via ui window • Inventory system itself will be updated (possible infinite space) • Harvest and crafting will be updated to be faster and more auto • The character stats and info will change when the window does. • Player home ui will get small update to. Possible Bugs • Has been some zone transfer issues where player isn’t spawned. If happens let me know which zone you came from and where you were going. • Some animation bugs during movement equipment changes • Some enemy ai issues with path finding • Some bugs with building houses (please let me know if you experience this) • Currently when you die you need to wait 3 seconds before loading saved game or you will load dead. If this happens you should be able to reload and it will be fixed. Version Tips • Each zone is meant to be higher in level so I would recommend killing some random mobs and getting to the next level for each zone as enemies currently do not scale. • Some enemies, more specifically boss like ones have weaknesses and special skills so pay attention to quest notes. • Most zones do not have the “zone transfer UI” instead you just walk towards path and trigger invisible event that loads new zone. Due to some issues with this, it will be changed in next version so all zone transfer will first ask you via a UI is you want to go or not. • There are no respawns after death so I recommend save in town at blue orb before you head out to other zones. (more saves will be added later, maybe) Acknowledgements Steam User “EeuorT” has been testing this version and will be testing all version’s to follow. Without his help this version would have been a bug filled mess. He will continue to test the
Source
Changelog.gg summarizes and formats this update. How we read updates.
