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Steam News1 February 201610y ago

Progress Update

Progress Update Currently running through the single player quest line to make sure it all flows smooth. Consolidated two quest dropping the starting quest to 8.

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What changed

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  • Maps
addedProgress Update Currently running through the single player quest line to make sure it all flows smooth. Consolidated two quest dropping the starting quest to 8. This quest line will explain most of the building, crafting, and resource gathering elements of the single player story. While I test for any bugs within the quest I am slowly populating the world with grass, stones, and large rocks. After any bugs are worked out with the first 8 quest I will begin another scenario. Multiplayer Brainstorming Since I have multiplayer working as far as joining rooms and visual representation of players I have been thinking about gameplay. I don’t want to make it similar to other multiplayer games, I want it to be different. The first idea I am working on is a version with two factions, Monsters and Humans. Each faction starts off with a tiny settlement and empty resources. Players must gather resources for their faction which can be used to build up their settlements. The maps will be like rts maps where each faction starts in the opposite corner. All through the map will be 3 other factions, friendly monster (wont attack monsters), friendly human (wont attack humans), and friendly (wont attack anyone). The main goal is to destroy the other faction’s settlement and leader. Leaders are NPCs for each faction that are always 10+ levels higher than their settlement. Settlements will be constantly attacked so players will need to work on defenses, offenses and gathers. So that’s the base idea I’m working on. I would like to take it to a level where players build their own homes, and battles can last weeks or months. Thanks for your support, if you like the multiplayer idea let me know, or if you have some ideas of your own let me know.

Devoured Time changes

addedProgress Update Currently running through the single player quest line to make sure it all flows smooth. Consolidated two quest dropping the starting quest to 8. This quest line will explain most of the building, crafting, and resource gathering elements of the single player story. While I test for any bugs within the quest I am slowly populating the world with grass, stones, and large rocks. After any bugs are worked out with the first 8 quest I will begin another scenario. Multiplayer Brainstorming Since I have multiplayer working as far as joining rooms and visual representation of players I have been thinking about gameplay. I don’t want to make it similar to other multiplayer games, I want it to be different. The first idea I am working on is a version with two factions, Monsters and Humans. Each faction starts off with a tiny settlement and empty resources. Players must gather resources for their faction which can be used to build up their settlements. The maps will be like rts maps where each faction starts in the opposite corner. All through the map will be 3 other factions, friendly monster (wont attack monsters), friendly human (wont attack humans), and friendly (wont attack anyone). The main goal is to destroy the other faction’s settlement and leader. Leaders are NPCs for each faction that are always 10+ levels higher than their settlement. Settlements will be constantly attacked so players will need to work on defenses, offenses and gathers. So that’s the base idea I’m working on. I would like to take it to a level where players build their own homes, and battles can last weeks or months. Thanks for your support, if you like the multiplayer idea let me know, or if you have some ideas of your own let me know.

Progress Update Currently running through the single player quest line to make sure it all flows smooth. Consolidated two quest dropping the starting quest to 8. This quest line will explain most of the building, crafting, and resource gathering elements of the single player story. While I test for any bugs within the quest I am slowly populating the world with grass, stones, and large rocks. After any bugs are worked out with the first 8 quest I will begin another scenario. Multiplayer Brainstorming Since I have multiplayer working as far as joining rooms and visual representation of players I have been thinking about gameplay. I don’t want to make it similar to other multiplayer games, I want it to be different. The first idea I am working on is a version with two factions, Monsters and Humans. Each faction starts off with a tiny settlement and empty resources. Players must gather resources for their faction which can be used to build up their settlements. The maps will be like rts maps where each faction starts in the opposite corner. All through the map will be 3 other factions, friendly monster (wont attack monsters), friendly human (wont attack humans), and friendly (wont attack anyone). The main goal is to destroy the other faction’s settlement and leader. Leaders are NPCs for each faction that are always 10+ levels higher than their settlement. Settlements will be constantly attacked so players will need to work on defenses, offenses and gathers. So that’s the base idea I’m working on. I would like to take it to a level where players build their own homes, and battles can last weeks or months. Thanks for your support, if you like the multiplayer idea let me know, or if you have some ideas of your own let me know.

Source

Steam News / 1 February 2016

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