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Steam News5 January 201610y ago

Patch Update

Working on UI between the three Scenarios which is coming along. All three main goals are finished, some bugs were found but they are minor and will be fixed by this weekend.

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedWorking on UI between the three Scenarios which is coming along. All three main goals are finished, some bugs were found but they are minor and will be fixed by this weekend. The plan is to release the next patch this weekend. This will be the last patch that changes the entire game for quite some time. In previous builds I worked out systems, styles and gameplay. Starting with the upcoming patch the game will begin to grow in size. Besides art and models the flow and gameplay will remain much the same besides bugs. Once this patch is out I will again focus on the main game. The first zone playable will be the home base zone. This zone will be large and contain a great deal of content, both main quest and side quest related. This is the place you will be able to rebuild, where all your followers go, and where you will be able to partake in other gameplay elements. You will need to complete some main quest to unlock access to new areas, leading you towards completed the main story. What you will see in the patch after this one will have this home base area for you to see as I build it up with more and more quest. Along with that i will be working on more scenarios to so content should increase quite a bit. Thanks for your support.

Devoured Time changes

fixedWorking on UI between the three Scenarios which is coming along. All three main goals are finished, some bugs were found but they are minor and will be fixed by this weekend. The plan is to release the next patch this weekend. This will be the last patch that changes the entire game for quite some time. In previous builds I worked out systems, styles and gameplay. Starting with the upcoming patch the game will begin to grow in size. Besides art and models the flow and gameplay will remain much the same besides bugs. Once this patch is out I will again focus on the main game. The first zone playable will be the home base zone. This zone will be large and contain a great deal of content, both main quest and side quest related. This is the place you will be able to rebuild, where all your followers go, and where you will be able to partake in other gameplay elements. You will need to complete some main quest to unlock access to new areas, leading you towards completed the main story. What you will see in the patch after this one will have this home base area for you to see as I build it up with more and more quest. Along with that i will be working on more scenarios to so content should increase quite a bit. Thanks for your support.

Working on UI between the three Scenarios which is coming along. All three main goals are finished, some bugs were found but they are minor and will be fixed by this weekend. The plan is to release the next patch this weekend. This will be the last patch that changes the entire game for quite some time. In previous builds I worked out systems, styles and gameplay. Starting with the upcoming patch the game will begin to grow in size. Besides art and models the flow and gameplay will remain much the same besides bugs. Once this patch is out I will again focus on the main game. The first zone playable will be the home base zone. This zone will be large and contain a great deal of content, both main quest and side quest related. This is the place you will be able to rebuild, where all your followers go, and where you will be able to partake in other gameplay elements. You will need to complete some main quest to unlock access to new areas, leading you towards completed the main story. What you will see in the patch after this one will have this home base area for you to see as I build it up with more and more quest. Along with that i will be working on more scenarios to so content should increase quite a bit. Thanks for your support.

Source

Steam News / 5 January 2016

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