What changed
0 fixes1 addition0 changes0 removals
addedhttps://www.facebook.com/DevouredTime/ First combat scenario has you playing as a female magic user. The new images on Facebook show the current combat UI and also some spells in action. She has five actions, two melee attacks, a shield spell, healing spell and a fire ball spell. Above each action button is a cool down timer. Spells like heal and shield currently stop all player actions for a set time. Combat will be more strategic during combat scenarios and single player bosses. What that means is you will need to do more than just attack enemy boss, instead you may need to use specific skill at a specific time to cause damage, or destroy runes before you can damage enemy. Expect more info as the first combat scenario is created. The main thing to remember about the images posted and videos is the models and animations will hopefully be temporary. They are all great models and if funding doesn't continue they will be used, however if after the game leaves alpha and starts to get more traffic and funds start up again those models will be updated to custom ones. As always thanks for following and supporting Devoured Time's development.
Devoured Time changes
addedhttps://www.facebook.com/DevouredTime/ First combat scenario has you playing as a female magic user. The new images on Facebook show the current combat UI and also some spells in action. She has five actions, two melee attacks, a shield spell, healing spell and a fire ball spell. Above each action button is a cool down timer. Spells like heal and shield currently stop all player actions for a set time. Combat will be more strategic during combat scenarios and single player bosses. What that means is you will need to do more than just attack enemy boss, instead you may need to use specific skill at a specific time to cause damage, or destroy runes before you can damage enemy. Expect more info as the first combat scenario is created. The main thing to remember about the images posted and videos is the models and animations will hopefully be temporary. They are all great models and if funding doesn't continue they will be used, however if after the game leaves alpha and starts to get more traffic and funds start up again those models will be updated to custom ones. As always thanks for following and supporting Devoured Time's development.
https://www.facebook.com/DevouredTime/ First combat scenario has you playing as a female magic user. The new images on Facebook show the current combat UI and also some spells in action. She has five actions, two melee attacks, a shield spell, healing spell and a fire ball spell. Above each action button is a cool down timer. Spells like heal and shield currently stop all player actions for a set time. Combat will be more strategic during combat scenarios and single player bosses. What that means is you will need to do more than just attack enemy boss, instead you may need to use specific skill at a specific time to cause damage, or destroy runes before you can damage enemy. Expect more info as the first combat scenario is created. The main thing to remember about the images posted and videos is the models and animations will hopefully be temporary. They are all great models and if funding doesn't continue they will be used, however if after the game leaves alpha and starts to get more traffic and funds start up again those models will be updated to custom ones. As always thanks for following and supporting Devoured Time's development.