What changed
0 fixes1 addition0 changes0 removals
addedNew main menu Tutorial playable 80% content complete Temp player model Weather and Night/Day system Those are the features seen in this version, but the base code was rewritten and all the features planned were built and tested in this new code. Basic gameplay test have been completed, but please if you run into a bug or something looks wrong leave me feedback. Began work on combat already and its coming along great. It’s much faster and looks better. Timeframe looks to be about two months, maybe less. After that patch will begin on the home base system which will come out in stages as it’s the largest system yet. Between those updates will do bug fixes and release minor patches. A kickstarter was created in hopes of getting more funds and fans. The funds would be used to get better 3d models and animations. So far it’s not looking good, but as I continue to advertise I hope to at least spread awareness of the game. Please spread the word and send people to the link below or strait here to help support the game. While the funds the kickstarter would help a great deal, it doesn’t change the fact that the game is going to be complete with or without those funds, only that it will look a bit better. As always thanks for your support. Kickstarter - https://www.kickstarter.com/projects/crazymonkey/devoured-time?ref=email
Devoured Time changes
addedNew main menu Tutorial playable 80% content complete Temp player model Weather and Night/Day system Those are the features seen in this version, but the base code was rewritten and all the features planned were built and tested in this new code. Basic gameplay test have been completed, but please if you run into a bug or something looks wrong leave me feedback. Began work on combat already and its coming along great. It’s much faster and looks better. Timeframe looks to be about two months, maybe less. After that patch will begin on the home base system which will come out in stages as it’s the largest system yet. Between those updates will do bug fixes and release minor patches. A kickstarter was created in hopes of getting more funds and fans. The funds would be used to get better 3d models and animations. So far it’s not looking good, but as I continue to advertise I hope to at least spread awareness of the game. Please spread the word and send people to the link below or strait here to help support the game. While the funds the kickstarter would help a great deal, it doesn’t change the fact that the game is going to be complete with or without those funds, only that it will look a bit better. As always thanks for your support. Kickstarter - https://www.kickstarter.com/projects/crazymonkey/devoured-time?ref=email
New main menu Tutorial playable 80% content complete Temp player model Weather and Night/Day system Those are the features seen in this version, but the base code was rewritten and all the features planned were built and tested in this new code. Basic gameplay test have been completed, but please if you run into a bug or something looks wrong leave me feedback. Began work on combat already and its coming along great. It’s much faster and looks better. Timeframe looks to be about two months, maybe less. After that patch will begin on the home base system which will come out in stages as it’s the largest system yet. Between those updates will do bug fixes and release minor patches. A kickstarter was created in hopes of getting more funds and fans. The funds would be used to get better 3d models and animations. So far it’s not looking good, but as I continue to advertise I hope to at least spread awareness of the game. Please spread the word and send people to the link below or strait here to help support the game. While the funds the kickstarter would help a great deal, it doesn’t change the fact that the game is going to be complete with or without those funds, only that it will look a bit better. As always thanks for your support. Kickstarter - https://www.kickstarter.com/projects/crazymonkey/devoured-time?ref=email