What changed
0 fixes0 additions1 change0 removals
changedThis week’s update is going to be quite large and two days early. The patch is scheduled to be released at the end of the month, no delays to report. Twitter advertisement continues, and fans there are increases of about 10 or 15 a day. A development plan has been created for after the patch which will be discussed in Weekly Update 13. Today I really want to talk about what will be in the patch in detail, as well as Devoured Time’s story and gameplay changes based on feedback and research. As I mentioned in a previous update the scale of the game has been stepped down a bit to align with current skill, time, and financial abilities. Price point will remain the same and is still well under what a game such as this is worth, but I like it low so more people can experience it. The Story As I have always stated, story is a big thing for me. I love games with deep stories, stories with lore and stories with mystery. I knew one thing, Devoured Time needed a great story. But Devoured Time is not a book, it’s a game and games need to be fun so I had to tailor the story with gaming in mind. First I had a plot, I then needed to know the game mechanics and setting. With that information and feedback from fans I rewrote the story to still deliver what I think is a great story, while remaining fun as a game. It did take quite a few rewrites but its solid now. Devoured Time takes place in two very different settings, sci fi future and medieval fantasy past. The player starts off on a space station, not know who, what, or where they are. The only other person on the station is a medical robot with the sole job of helping you remember the details of how you became to be on the space station. To do this the medical robot created two simulations, the first a set of tutorials helping the player familiarize themselves with controls and gameplay and the second the main single player game. I prefer to keep as much of the game in character as possible, and I like to explain as much of the whys. Doing it this way I hope to keep fans engaged with the story, and tell it in a way that makes since. The single player game, or Simulation 2 as the medical robot calls it was developed from the player’s character’s memory, at least the fragments left intact. Since the medical robot is only concerned with the immediate events leading to the player’s arrival to the space station, Simulation 2 starts of midway through the main events of Devoured Times story. Again since I’m going for a short story instead of a massive book, I wanted to start at a point in the story where this game could begin. If you compare it to a traditional rpg, Devoured Time starts in the middle. There will be many other games in this universe, some may take place during the early years of this players life, or be completely separate. The single player story will still contain quite a bit of content, leaving the door open for many more games in this universe. Gameplay Based on feedback the story and building are most popular so those will be the driving force behind the single player game. The player starts the game by clearing out an area which will function as
Devoured Time changes
changedThis week’s update is going to be quite large and two days early. The patch is scheduled to be released at the end of the month, no delays to report. Twitter advertisement continues, and fans there are increases of about 10 or 15 a day. A development plan has been created for after the patch which will be discussed in Weekly Update 13. Today I really want to talk about what will be in the patch in detail, as well as Devoured Time’s story and gameplay changes based on feedback and research. As I mentioned in a previous update the scale of the game has been stepped down a bit to align with current skill, time, and financial abilities. Price point will remain the same and is still well under what a game such as this is worth, but I like it low so more people can experience it. The Story As I have always stated, story is a big thing for me. I love games with deep stories, stories with lore and stories with mystery. I knew one thing, Devoured Time needed a great story. But Devoured Time is not a book, it’s a game and games need to be fun so I had to tailor the story with gaming in mind. First I had a plot, I then needed to know the game mechanics and setting. With that information and feedback from fans I rewrote the story to still deliver what I think is a great story, while remaining fun as a game. It did take quite a few rewrites but its solid now. Devoured Time takes place in two very different settings, sci fi future and medieval fantasy past. The player starts off on a space station, not know who, what, or where they are. The only other person on the station is a medical robot with the sole job of helping you remember the details of how you became to be on the space station. To do this the medical robot created two simulations, the first a set of tutorials helping the player familiarize themselves with controls and gameplay and the second the main single player game. I prefer to keep as much of the game in character as possible, and I like to explain as much of the whys. Doing it this way I hope to keep fans engaged with the story, and tell it in a way that makes since. The single player game, or Simulation 2 as the medical robot calls it was developed from the player’s character’s memory, at least the fragments left intact. Since the medical robot is only concerned with the immediate events leading to the player’s arrival to the space station, Simulation 2 starts of midway through the main events of Devoured Times story. Again since I’m going for a short story instead of a massive book, I wanted to start at a point in the story where this game could begin. If you compare it to a traditional rpg, Devoured Time starts in the middle. There will be many other games in this universe, some may take place during the early years of this players life, or be completely separate. The single player story will still contain quite a bit of content, leaving the door open for many more games in this universe. Gameplay Based on feedback the story and building are most popular so those will be the driving force behind the single player game. The player starts the game by clearing out an area which will function as
This week’s update is going to be quite large and two days early. The patch is scheduled to be released at the end of the month, no delays to report. Twitter advertisement continues, and fans there are increases of about 10 or 15 a day. A development plan has been created for after the patch which will be discussed in Weekly Update 13. Today I really want to talk about what will be in the patch in detail, as well as Devoured Time’s story and gameplay changes based on feedback and research. As I mentioned in a previous update the scale of the game has been stepped down a bit to align with current skill, time, and financial abilities. Price point will remain the same and is still well under what a game such as this is worth, but I like it low so more people can experience it. The Story As I have always stated, story is a big thing for me. I love games with deep stories, stories with lore and stories with mystery. I knew one thing, Devoured Time needed a great story. But Devoured Time is not a book, it’s a game and games need to be fun so I had to tailor the story with gaming in mind. First I had a plot, I then needed to know the game mechanics and setting. With that information and feedback from fans I rewrote the story to still deliver what I think is a great story, while remaining fun as a game. It did take quite a few rewrites but its solid now. Devoured Time takes place in two very different settings, sci fi future and medieval fantasy past. The player starts off on a space station, not know who, what, or where they are. The only other person on the station is a medical robot with the sole job of helping you remember the details of how you became to be on the space station. To do this the medical robot created two simulations, the first a set of tutorials helping the player familiarize themselves with controls and gameplay and the second the main single player game. I prefer to keep as much of the game in character as possible, and I like to explain as much of the whys. Doing it this way I hope to keep fans engaged with the story, and tell it in a way that makes since. The single player game, or Simulation 2 as the medical robot calls it was developed from the player’s character’s memory, at least the fragments left intact. Since the medical robot is only concerned with the immediate events leading to the player’s arrival to the space station, Simulation 2 starts of midway through the main events of Devoured Times story. Again since I’m going for a short story instead of a massive book, I wanted to start at a point in the story where this game could begin. If you compare it to a traditional rpg, Devoured Time starts in the middle. There will be many other games in this universe, some may take place during the early years of this players life, or be completely separate. The single player story will still contain quite a bit of content, leaving the door open for many more games in this universe. Gameplay Based on feedback the story and building are most popular so those will be the driving force behind the single player game. The player starts the game by clearing out an area which will function as