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Steam News24 August 201510y ago

Weekly Update 9

Polish of the map is coming along good. Work on the town management began earlier in the week and its coming along quite well.

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What changed

0 fixes0 additions1 change0 removals
  • Maps
changedPolish of the map is coming along good. Work on the town management began earlier in the week and its coming along quite well. Originally town management wasn’t going to be as detailed as its becoming but as more work is put into it, it’s becoming quite fun. Town management uses what I call the rebuilding system. Rebuilding in devoured time lets you build structures in set locations. While I continue to work on free building I didn’t want to limit town management so I decided to take the original building system I tested and use it as the rebuilding system. With this system you can choose from a variety of buildings based on lot size to construct in preplanned locations. While I polish up the map I will be really fleshing out this system. So far you find an old town, either its empty or has a few structures. You need to build an Inn which serves as your warehouse. After that you need to build homes, then a job office. Homes increase population caps, while the job office is where you manage your workers. You can hire, fire and assign them to different jobs. Right now they have stats, but those stats won’t be used until the patch after this. Having a job office is useless without jobs, so you can also build job related buildings. Job related buildings such as kitchens and gardens vary and have different staff requirements. You may also build venders, crafters, and other special buildings that require you to find specially trained workers in the world to fill the job. Map polish should be done by the end of this month, and depending on how well the town management system is going will determine this patches release. If I can get some more elements in that bring it to the next level I’ll continue to work on the system a bit longer, otherwise the patch should be out in September. Thanks for your support.

Devoured Time changes

  • Officemap
changedPolish of the map is coming along good. Work on the town management began earlier in the week and its coming along quite well. Originally town management wasn’t going to be as detailed as its becoming but as more work is put into it, it’s becoming quite fun. Town management uses what I call the rebuilding system. Rebuilding in devoured time lets you build structures in set locations. While I continue to work on free building I didn’t want to limit town management so I decided to take the original building system I tested and use it as the rebuilding system. With this system you can choose from a variety of buildings based on lot size to construct in preplanned locations. While I polish up the map I will be really fleshing out this system. So far you find an old town, either its empty or has a few structures. You need to build an Inn which serves as your warehouse. After that you need to build homes, then a job office. Homes increase population caps, while the job office is where you manage your workers. You can hire, fire and assign them to different jobs. Right now they have stats, but those stats won’t be used until the patch after this. Having a job office is useless without jobs, so you can also build job related buildings. Job related buildings such as kitchens and gardens vary and have different staff requirements. You may also build venders, crafters, and other special buildings that require you to find specially trained workers in the world to fill the job. Map polish should be done by the end of this month, and depending on how well the town management system is going will determine this patches release. If I can get some more elements in that bring it to the next level I’ll continue to work on the system a bit longer, otherwise the patch should be out in September. Thanks for your support.

Polish of the map is coming along good. Work on the town management began earlier in the week and its coming along quite well. Originally town management wasn’t going to be as detailed as its becoming but as more work is put into it, it’s becoming quite fun. Town management uses what I call the rebuilding system. Rebuilding in devoured time lets you build structures in set locations. While I continue to work on free building I didn’t want to limit town management so I decided to take the original building system I tested and use it as the rebuilding system. With this system you can choose from a variety of buildings based on lot size to construct in preplanned locations. While I polish up the map I will be really fleshing out this system. So far you find an old town, either its empty or has a few structures. You need to build an Inn which serves as your warehouse. After that you need to build homes, then a job office. Homes increase population caps, while the job office is where you manage your workers. You can hire, fire and assign them to different jobs. Right now they have stats, but those stats won’t be used until the patch after this. Having a job office is useless without jobs, so you can also build job related buildings. Job related buildings such as kitchens and gardens vary and have different staff requirements. You may also build venders, crafters, and other special buildings that require you to find specially trained workers in the world to fill the job. Map polish should be done by the end of this month, and depending on how well the town management system is going will determine this patches release. If I can get some more elements in that bring it to the next level I’ll continue to work on the system a bit longer, otherwise the patch should be out in September. Thanks for your support.

Source

Steam News / 24 August 2015

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