What changed
0 fixes1 addition0 changes0 removals
addedProgress is coming along great and a little bit faster than anticipated. Working on the last two features for the next path now. Instead of having multiple tutorial chapters it has all been worked in to one. The last two features should be done in about two weeks, and I’ll use the rest of the month to polish it up. Three features will not be in this patch, free building,RTS, and the pet system. The building system is voted the most anticipated so I want to take more time working with it. RTS is just a bit tougher so I’m still working on that feature. And finally the pet system, which shouldn’t be hard I just haven’t started on it yet. On to what will be in the build. At first you’ll learn about the controls and UI which won’t take long. After that you will begin quest, so far there is fourteen quest. The quest will take you through every feature besides the one’s mentioned above. Those features are inventory, combat, collectables, farming, survival, town management and R&D. Most of these features have been discussed besides R&D. R&D functions as a means to upgrade many items and buildings. It also allows you to create new items and methods that benefit town management. While this is just a tutorial it is relevant to the story so playing it will benefit you when the single player becomes available. Along with completing quest you will be able to find fifty collectibles in this tutorial. Survival mode will be in the next patch to and takes place of sandbox mode. More details on that after the tutorial is patch ready. Thanks for your support.
Devoured Time changes
addedProgress is coming along great and a little bit faster than anticipated. Working on the last two features for the next path now. Instead of having multiple tutorial chapters it has all been worked in to one. The last two features should be done in about two weeks, and I’ll use the rest of the month to polish it up. Three features will not be in this patch, free building,RTS, and the pet system. The building system is voted the most anticipated so I want to take more time working with it. RTS is just a bit tougher so I’m still working on that feature. And finally the pet system, which shouldn’t be hard I just haven’t started on it yet. On to what will be in the build. At first you’ll learn about the controls and UI which won’t take long. After that you will begin quest, so far there is fourteen quest. The quest will take you through every feature besides the one’s mentioned above. Those features are inventory, combat, collectables, farming, survival, town management and R&D. Most of these features have been discussed besides R&D. R&D functions as a means to upgrade many items and buildings. It also allows you to create new items and methods that benefit town management. While this is just a tutorial it is relevant to the story so playing it will benefit you when the single player becomes available. Along with completing quest you will be able to find fifty collectibles in this tutorial. Survival mode will be in the next patch to and takes place of sandbox mode. More details on that after the tutorial is patch ready. Thanks for your support.
Progress is coming along great and a little bit faster than anticipated. Working on the last two features for the next path now. Instead of having multiple tutorial chapters it has all been worked in to one. The last two features should be done in about two weeks, and I’ll use the rest of the month to polish it up. Three features will not be in this patch, free building,RTS, and the pet system. The building system is voted the most anticipated so I want to take more time working with it. RTS is just a bit tougher so I’m still working on that feature. And finally the pet system, which shouldn’t be hard I just haven’t started on it yet. On to what will be in the build. At first you’ll learn about the controls and UI which won’t take long. After that you will begin quest, so far there is fourteen quest. The quest will take you through every feature besides the one’s mentioned above. Those features are inventory, combat, collectables, farming, survival, town management and R&D. Most of these features have been discussed besides R&D. R&D functions as a means to upgrade many items and buildings. It also allows you to create new items and methods that benefit town management. While this is just a tutorial it is relevant to the story so playing it will benefit you when the single player becomes available. Along with completing quest you will be able to find fifty collectibles in this tutorial. Survival mode will be in the next patch to and takes place of sandbox mode. More details on that after the tutorial is patch ready. Thanks for your support.