What changed
0 fixes1 addition0 changes0 removals
addedStill working on more content for the game. Originally I was going to do about 10 chapters of tutorial style quest to explain everything about the game while keeping things based in the games story. But looking at the chapters it became obvious they were too small so instead I condensed all the chapters into 3. They all still contain the story and information but now offer a much longer experience, and flow better together. As of today I have the first tutorial completed minus polish and it contains 3 chapters. I am working on the second tutorial now and I hope to have that complete in about a month. Once that’s done I will polish those up, work on the sandbox and release that as the first major update. Again this is a complete game changer so your saves will be gone. I wanted to talk about what kind of content you will see for this version of the game as well as explain how I plan on working this into the story. The game takes place for the most part in what I would call a fantasy setting. You’ll have your swords, magic, monster, etc. just like you would expect for that type of setting. While this is the major setting you start off in a futuristic setting, and your reliving your memories to discover what happened to you. This is the main quest for you as the players is to learn what happened by reliving your memories. It will make more since when you start playing, but it really allows for some awesome story arcs and fun gameplay elements. The tutorials are called simulations and they lead up to the main simulation which is basically the main game. The first simulation will cover movement, UI, Inventory, Quest, Crafting and Venders. The second simulation will cover Farming, Survival, Combat, and Skills. The final tutorial simulation will cover the Pet System, Building System, Town Management, and RTS system. There will be collectables and other fun activities to do during those simulations but they are really meant to get you comfortable with the systems the main game uses. The tutorial simulations will also be a bit comedic, and have a mix of futuristic with fantasy. Once you reach the main game it’s as if you’re not in the simulation so very much fantasy. Sandbox mode will function like a survival game where your goal is to survive monster attacks, storms, etc. Multiplayer will be in at some point, but not in the next few updates. All in all I’m shooting for at least 5 hours of content and as much as 15 for the next release. I appreciate your patience and as always thanks for supporting the development of Devoured Time.
Devoured Time changes
addedStill working on more content for the game. Originally I was going to do about 10 chapters of tutorial style quest to explain everything about the game while keeping things based in the games story. But looking at the chapters it became obvious they were too small so instead I condensed all the chapters into 3. They all still contain the story and information but now offer a much longer experience, and flow better together. As of today I have the first tutorial completed minus polish and it contains 3 chapters. I am working on the second tutorial now and I hope to have that complete in about a month. Once that’s done I will polish those up, work on the sandbox and release that as the first major update. Again this is a complete game changer so your saves will be gone. I wanted to talk about what kind of content you will see for this version of the game as well as explain how I plan on working this into the story. The game takes place for the most part in what I would call a fantasy setting. You’ll have your swords, magic, monster, etc. just like you would expect for that type of setting. While this is the major setting you start off in a futuristic setting, and your reliving your memories to discover what happened to you. This is the main quest for you as the players is to learn what happened by reliving your memories. It will make more since when you start playing, but it really allows for some awesome story arcs and fun gameplay elements. The tutorials are called simulations and they lead up to the main simulation which is basically the main game. The first simulation will cover movement, UI, Inventory, Quest, Crafting and Venders. The second simulation will cover Farming, Survival, Combat, and Skills. The final tutorial simulation will cover the Pet System, Building System, Town Management, and RTS system. There will be collectables and other fun activities to do during those simulations but they are really meant to get you comfortable with the systems the main game uses. The tutorial simulations will also be a bit comedic, and have a mix of futuristic with fantasy. Once you reach the main game it’s as if you’re not in the simulation so very much fantasy. Sandbox mode will function like a survival game where your goal is to survive monster attacks, storms, etc. Multiplayer will be in at some point, but not in the next few updates. All in all I’m shooting for at least 5 hours of content and as much as 15 for the next release. I appreciate your patience and as always thanks for supporting the development of Devoured Time.
Still working on more content for the game. Originally I was going to do about 10 chapters of tutorial style quest to explain everything about the game while keeping things based in the games story. But looking at the chapters it became obvious they were too small so instead I condensed all the chapters into 3. They all still contain the story and information but now offer a much longer experience, and flow better together. As of today I have the first tutorial completed minus polish and it contains 3 chapters. I am working on the second tutorial now and I hope to have that complete in about a month. Once that’s done I will polish those up, work on the sandbox and release that as the first major update. Again this is a complete game changer so your saves will be gone. I wanted to talk about what kind of content you will see for this version of the game as well as explain how I plan on working this into the story. The game takes place for the most part in what I would call a fantasy setting. You’ll have your swords, magic, monster, etc. just like you would expect for that type of setting. While this is the major setting you start off in a futuristic setting, and your reliving your memories to discover what happened to you. This is the main quest for you as the players is to learn what happened by reliving your memories. It will make more since when you start playing, but it really allows for some awesome story arcs and fun gameplay elements. The tutorials are called simulations and they lead up to the main simulation which is basically the main game. The first simulation will cover movement, UI, Inventory, Quest, Crafting and Venders. The second simulation will cover Farming, Survival, Combat, and Skills. The final tutorial simulation will cover the Pet System, Building System, Town Management, and RTS system. There will be collectables and other fun activities to do during those simulations but they are really meant to get you comfortable with the systems the main game uses. The tutorial simulations will also be a bit comedic, and have a mix of futuristic with fantasy. Once you reach the main game it’s as if you’re not in the simulation so very much fantasy. Sandbox mode will function like a survival game where your goal is to survive monster attacks, storms, etc. Multiplayer will be in at some point, but not in the next few updates. All in all I’m shooting for at least 5 hours of content and as much as 15 for the next release. I appreciate your patience and as always thanks for supporting the development of Devoured Time.