In this update6
Full notes
Full DevLife update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Server
- Events
- Gameplay
- Store
DevLife changes
Hi everyone! We hope you all are staying healthy because from now on your characters and employees in DevLife won't! With this new update, we are introducing 6 different health conditions, both contagious and serious - deadly even, but also those we need to deal with on a regular basis. It will be up to you how you handle the situation and how it will affect your company and more importantly: your life.
Aside from that, we are also introducing a new mechanic - employee motivation program. After reaching certain company sizes your employees will demand you share some of the profits with them. Once again is up to you to decide if and how much you are willing to share. But remember, some might not like your decisions, especially if they are more greedy!
This update also introduces a lot of performance tweaks and optimizations as well as new, more informative tooltips. They will allow you to manage your employees better and reduce lags between opening game windows, thanks to the usage of object pooling.
Of course, we also fixed a lot of bugs and made some improvements to the game balance. As always you can check out the full changelog below. If you find any new problems or have suggestions about the game, feel free to leave them here, at our Discord server, or on mestoegames.com/bugsreport ;)
Stay healthy! Roman Studio team.
Changelog:
New Features:
Added Interactive Events with illnesses
Added employee motivation program mechanic
Added additional tooltips in commission panels
Added information in the tooltips of commissions about the number of employees who can currently work on them
Added information about the maximum number of employees who can work on a project at the same time in the own project estimations
Added gaining company experience for executing company actions (hiring employees, finishing commissions, finishing projects distribution)
Added mood penalty to all of your employees after player's character death
Extended COVID Interactive Events
Updated the project to the new version of Unity (2021.3.12f1)
Mechanic Changes:
Added getting extra skill points for unused trait points during character creation
Added option to not go to the animal shelter or pet store even when player's character is an animal lover (only when has at least one pet)
Game Balance:
Increased employee's mood penalties after their colleagues die
Reduced the bonuses provided by the Working Conditions company upgrade by 50%
Achievement balance improvements
Corrections / Improvements:
Enhanced the tooltips of skills and components to include information about which employees can work on them
Enhanced the tooltips about unlearned employee skills with a detailed list of them
Changed tooltips in Skill Trees to have static positions instead of appearing on mouse position (sometimes it was hard to select the skill because the tooltip blocked the node)
Standardized skills tooltips in all places in the game
Optimized the performance of the Employees Manager
Optimized the performance of the Commissions Search window
Optimized the performance of the Employees Search window
Optimized the performance of the Project Creator
Optimized loading of character traits lists
Removed quick notifications about finishing Interactive Tutorial first that appeared in some places and standardized them to show the accept panel to cancel it
Improved indentation and line breaks in texts
Bugs Fixes:
Blocked the ability to send employees on vacation from their tooltips / Employees Manager when it shouldn't be possible
Fixed a bug that sometimes caused auto closing of opened Interactive Event window
Fixed bug with stopping working on project components when the project panel was folded
Fixed the display of deselected components or skills in the available lists when current filters shouldn't allow it
Fixed a bug that blocked firing employees after player's character no longer had blocked actions
Fixed not removing certain traits after player's character death in various Interactive Events
Fixed not working continue playing button in some death Interactive Events
Fixed a bug with loading location prices during Global Financial Crisis Peak
Fixed not removing Off Work trait after recovering from a broken ankle in Vacation Adventure Interactive Event
Fixed bugs with hiring employees during Global Pandemic
Fixed missing translations in some Interactive Events
Fixed possible tooltip blinking after it was constrained to fit inside the screen
Fixed transparent background in employee tooltips in Skill Trees
Fixed bugs with line animations in the Skill Trees and Company Upgrades
Fixed showing the icon about the wrong salary in employee tooltips in Skill Trees
Fixed incorrect orientation of the arrow indicating the unfolding of the commission panels
Fixed the size adjustment of the commission reward panel in the Project Creator
Fixed wrong value displayed in character trait header when editing employees
Fixed showing the tooltip on the Buy Location button about not having enough money to do so when it shouldn't be visible
Source
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