In this update6
Full notes
Full DevLife update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Server
- Gameplay
- Balance
- UI and audio
- Fixes
DevLife changes
Hi everyone! As we announced previously in a post here on Steam we decided to split content planned for the next update and release as soon as possible which is now! This update introduces a lot of new furniture and random decorations on them that allow you for even more personalization of your workspace! And that's not all of them. There are also 6 new Interactive Events and many other changes that you can find listed below ;)
As always if you find any new bugs or have suggestions about the game, you can leave them at our Discord server or on mestoegames.com/bugsreport ;)
Changelog:
New Features:
Added 112 new furniture and their variants as well as variants of existing furniture
Added random decorations on furniture
Added separate statistics for each character specialization
Added 6 new Interactive Events
Added global pandemic variant of energy drink overdose event
Added Russian translation (courtesy of @ZHE5TJ)
Mechanic Changes:
Blocked the ability to hire and fire employees during Interactive Events that indicate a player character is away from work.
Blocked the ability to dismiss employees in the Employee Manager when this option should have been blocked by an Interactive Event
Blocked the ability to activate Interactive Events that require employees to be present when they have blocked actions
Blocked the ability to find employees with no skills
From now on, when an employee overdose on energy drinks and is hospitalized, their energy will regenerate ( this does not apply to the player character as they are not hospitalized)
Game Balance:
From now on, the Wroth trait is not mutually exclusive with Generosity and Good at Communication traits
From now on, the Rude trait is not mutually exclusive with the Shy trait
From now on, the Rude trait is not mutually exclusive with the Good at Communication trait
From now on, choosing to pay for a birthday party at the Beer'n'Grill pub is not blocked by having the Greedy trait, instead choosing this option gives you a 25% chance of losing it
Increased the difference between the employee's suggested salary and the current one needed to start Interactive Events about the employee's too-low salary and add mood modifiers by 10%
Corrections:
Changed the default furniture of the City Center Office and Desert Office locations
Improved location lights look at night
Quick notifications in Build Mode have been hidden
Improved the look of some furniture
Improved the display of furniture outlines
Fixed many typos and errors in the English translation (courtesy of @DomsTSGS)
Added missing translations for the bills of the Desert Office location
Added missing translations for trait gain / loss notifications
Removed two languages that didn't have any translated lines (German and Japanese)
Fixed formatting of text in furniture info depending on the length of its name
Improved description of company accounts transactions
Bugs Fixes:
Fixed a bug with the UI elements not displaying after starting a new game
Fixed the incorrect loading of the status of the bills (after loading the game, the bills were accrued after 3 months of play, instead of at the end of the corresponding quarter)
Fixed the incorrect behavior of bills after a change of location (they were accrued after 3 months from purchase, instead of at the end of the corresponding quarter)
Fixed the remaining of selected search criteria for commissions and employees after the company has been dissolved
Fixed the possibility of selecting the search criteria for commissions and employees by changing the value of the slider when it should not be possible
Fixed the search criteria for commissions and employees not resetting after loading / starting a new game
Fixed a bug with the ransom request in the Hacker event being too small when the player's company had more than 10.000.000$
Fixed a bug causing zero investment cost in the “Investment Proposition” Interactive Event
Blocked the possibility of duplicating the “Employee Leave Request” Interactive Event for the same employee
Fixed a bug that allowed you to select a piece of furniture through the UI element after loading the game
Fixed the lack of display of the button to change employees in Skill Trees
Fixed incorrect display of text messages
Fixed the incorrect marking of the currently opened message in the message list
Fixed a bug that caused skill learning to remain active after purchasing a new location
Fixed an issue with the notification about ending skill learning that could prevent you from finishing a learning project
Fixed the incorrect functioning of condition checks in Interactive Events in case the next node was only one Text Node that had a condition for its activation
Fixed the ability for Interactive Events to remain active after returning to the Main Menu which caused errors in the console
Fixed the appearance of the Pause Menu when exiting a window using the Escape button
Fixed the appearance of the Pause Menu when exiting Build Mode using the Escape button
Fixed an issue with taking screenshots for save thumbnails when playing in a window mode at a resolution other than the native
Source
Changelog.gg summarizes and formats this update. How we read updates.
