Full notes
Full Devil Jam update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello beautiful devils!
What changed
- Gameplay
- Maps
- UI and audio
- Store
Devil Jam development is still going at full speed. We’re excited to soon share more about the release.
To hold you over (and tease some content) we’ve decided to do one final update for the demo to show off some new things and address previously received feedback. While we can’t cover everything, a lot has been changed under the hood to make Devil Jam an even more satisfying experience.
We hope you enjoy this final stage of the Demo! We invite everyone who has participated in the original release to try out this new version as well to see the difference.
With that, we’re signing off for a while to prepare for the full release.
Devilish Regards,
The Devil Jam Team
Enemy Variants
To improve visual feedback for enemy types and stats, we improved full recolours to better communicate how enemies of the same type still have different behaviours.
Elite enemies are also more visually distinct now.
SFX Overhaul
All SFX have been reworked for a more satisfying experience that matches the style of the game better.
VFX Overhaul
A lot of visual effects have been added to enemies, making it significantly more satisfying to kill them in droves. Likewise, some weapon VFX have also received an update to be more visually appealing.
Animation Update
While implementing new characters, we also decided to rework Lydia’s animations to flow better while moving.
HUD Update
People reported the HUD wasn’t ideal for communicating how the beat system works. We’ve redesigned the visuals to better show the grid in action and when to expect the weapons activating based on their placement.
Other improvements include a smaller EXP bar that communicates more quickly how close you are to your next Level Up as well as displaying a numeric value for your Health. Finally, we’ve increased the size of the health bar above the player’s head to make it stand out more in the sea of enemies chasing you.
User Interface Improvements
We’ve improved consistency and readability for a variety of menus. This includes displaying controller and keyboard prompts for nearly all buttons as well as updating old versions of prompts with new, stylish versions that match the aesthetic of the game better.
Controller setup has been improved as well, making the game more user friendly to navigate with a controller.
The Hub
The hub has received a small expansion and our shopkeepers now show some small animations while they’re still in the process of setting up shop for the full release of the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
