Full notes
Full Devil Jam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Performance
Compendium: Upon popular request added the patterns of abilities to be previewed.
Quest Pinning: Quests can now be pinned at the Devil and will show up when opening the pause menu.
Framerate Cap: Turned Vsync on by default and added an internal framerate cap.
Auto Chest Skip: Added option in the setting to automatically receive rewards from the chest mash minigame.
One-Handed Play: Keyboard players can now use 1, 2, 3 to select their choices, as well as use spacebar to confirm. Combine with auto aiming for super ease of use!
Chest Luck: Chest now takes luck into account to determine the amount of rewards.
Bow Down Description: Now accurately reflects the actual use of the ability.
FMOD Bank Loading: Fixed issue on slower hardware causing FMOD to try play events before the sound banks were loaded resulting in game-breaks.
Various bugs and some performance issues were fixed resulting in a more stable game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
