Full notes
Full Destiny's Divide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Fixes
New Feature :
New Feature :
Reforge Stones:
Legendary Reforge stone
Transcendent Reforge stone
We have enabled the inventory tab in your collections. You can now receive reforge stones from the Standard packs, that can be bought in our store. Once you open them in a pack, they will appear in your inventory.
In the Variations tab, there will now be a new option to reforge your Legendary or Transcendent cards. With the Legendary Reforge stone, you can change one Transcendent ability either on your Legendary or your Transcendent card. With the Transcendent reforge stone, you can change both abilities on your Transcendent cards only.
The drop rates in the Standard packs will be as follows:
Legendary Reforge stone - 1.5% / pack Transcendent Reforge stone - 0.5% / pack
User Interface:
New Frames for Hero cards
New Frames for Energy cards
Slight change in the default card back.
Deckbuilder and card collections are now more compact and more readable.
Energy Filters are not darker when not selected.
Titles now have a new frame
Rewards tab will now select correctly when clicked.
Card descriptions will now react better to the mouse wheel and not scroll to the top anymore.
Card details will now appear more smoothly when hovered in hand and on the board.
Clicking on the ground received some tweaking
Mark of Death now has a new image.
Hero cards are now the same size as other cards in the collection and the deckbuilder.
Added background blur to all menus to make them more readable.
Several other smaller tweaks to the UI
Beings:
Ruthless Demon - Changed rarity from Common to Epic. Moved from Starter set to Prologue. No longer part of the Starter decks.
Shieldmaiden - Changed rarity from Common to Epic. Moved from Starter set to Prologue. No longer part of the Starter decks.
Bug Fixes:
Fixed Barrier of Protection’s first option incorrectly triggering on friendly spells.
Fixed some sounds still being played even with volume sliders at minimum.
Fixed issue with Arcane not drawing the correct amount of cards if near or at maximum hand size.
Fixed deck card count not working correctly.
Several options menu fixes.
Fixed text fields on login screen.
Fixed Aura Burn’s 2nd option being grayed out even if the player had 3 energy available.
Fixed Siege Commander Cassius and Shield Wall buffs not clearing from beings if they were stolen by Matar or The Puppet Master.
Fixed Desert Energy not triggering if a player casts a spell with increased/decreased energy cost such as one put in hand by Elder Orb of Urna.
Afterlife fix for removed card not being updated visually.
Toggling the menu animated background button will now correctly enable the apply button.
Source
Changelog.gg summarizes and formats this update. How we read updates.
