Full notes
Full Destiny's Divide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Visuals:
More arenas should now have interactable objects.
Some shadow fixes for the Night arena
AI:
Removed the turn timer for AI games, they no longer grant exp based on time.
UI:
Added filtering by ownership count
Heroes:
Zyn, Lord of the Dark Elves - Changed wording to “base energy cost” to reflect that its ability doesn’t work with cards discounted by Cheat.
Bug Fixes:
Fixed Ignis and its Fireballs not triggering Parasite.
Fixed East Orc Marauder not gaining Speed if stolen by The Puppet Master and controlling an Orc or 3 other beings.
Fixed Berserker Dul’tar not clearing Hidden VFX and marked as damaged, if Silenced when entering the game.
Fixed spells with Bounce not granting a copy if at maximum hand size.
Fixed One of Seven, The White One and The Black One glow VFX not triggering properly.
Fixed transformed The White One not displaying the damage prevention ability.
Fixed various tooltips.
Fixed Parasite not leaving the board when the second option is trigered.
Several glow fixes for Auras and beings.
Fixed Bounce not triggering at maximum hand size.
Fix for Erelin Sentinel VFX not clearing when silenced.
Shaman of the East should now work correctly.
Ultimate defense global UI icon now appears for the correct player.
Fix for disappearing deck card count
Source
Changelog.gg summarizes and formats this update. How we read updates.
