Full notes
Full Destiny's Divide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
Deckbuilder:
Refresh now has a limit of 3 per deck, there is a notification that will let you know if you’ve exceeded it.
Ingame UI:
Cards are now correctly sorted in the Afterlife UI, from left to right
Menu UI:
Pack open sequence now has colors associated with rarity when opening packs.
Bug Fixes:
Dark Energy was reworked from the ground up and should now work correctly, several of the Dark Energy related bugs should now be fixed. (Keep your eyes out for different ones)
Energy Drain now correctly disables the augment
The Ripple in Time no longer destroys the saved up Cheat energy. Instead it sets the energy to 5 and disables the saved up Cheat until Ripple leaves the board.
Cheat energy is no longer automatically gained every turn.
After unlocking Cheat energy on Turn 7, you no longer need to perform an action to gain access to the saved up energy.
Gaining Cheat when you already have 8 bonus energy unlocked doesn’t grant extra energy anymore.
Gaining Cheat when you already have 8 bonus energy unlocked doesn’t grant extra energy anymore.
Omega, Prophecy of Riches now correctly applies its Cheat when removed.
Man Eater and Black Forest Guard interaction should now work correctly.
Destroying The Puppet Master with Mellit, should no longer leave an empty slot on the board.
Clear skies should now work correctly With Mad Elf and Mistake.
Source
Changelog.gg summarizes and formats this update. How we read updates.
