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Steam News15 September 20169y ago

v1.4.1 - Misc quality of life fixes

Patch release with some recent fixes related to v1.4.0 and in general :-) Mercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase. Huzzah!

Full notes

Full Destination Sol update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Workshop
changedMercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase. Huzzah!
changedCrash from trying to load a ship with too many items in the save (should be OK to load broken old saves with)
addedAllow volume control for both sfx and the new music separately
addedOptimization for how the new music is loaded
addedSpecial thanks to JGelfand on GitHub for most the work! :-) In other news: During Terasology's participation in Google Summer of Code (we got sponsored by Google to mentor three students working with us over the summer) one of the students also took a look at integrating our primary code library from Terasology into DS. First round should allow for easier asset usage (think defining ships) as well as adding new content in modules (mods really) like with Terasology - so easier modding, potentially with Workshop hooked up later! That will be the primary feature in v2.0.0 (not a sequel, just a new version), and the initial setup works on PC, but not Android yet. We need to finish that up then come up with a clean approach to hooking in the modding that won't later clash with a Workshop setup. Exciting potential, but no ETA so far. As usual that depends entirely on our volunteers, so if you know anybody eager to help code a game in Java in a welcoming and helpful community please let us know! :-)

Destination Sol changes

changedMercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase. Huzzah!
changedCrash from trying to load a ship with too many items in the save (should be OK to load broken old saves with)
addedAllow volume control for both sfx and the new music separately
addedOptimization for how the new music is loaded
addedSpecial thanks to JGelfand on GitHub for most the work! :-) In other news: During Terasology's participation in Google Summer of Code (we got sponsored by Google to mentor three students working with us over the summer) one of the students also took a look at integrating our primary code library from Terasology into DS. First round should allow for easier asset usage (think defining ships) as well as adding new content in modules (mods really) like with Terasology - so easier modding, potentially with Workshop hooked up later! That will be the primary feature in v2.0.0 (not a sequel, just a new version), and the initial setup works on PC, but not Android yet. We need to finish that up then come up with a clean approach to hooking in the modding that won't later clash with a Workshop setup. Exciting potential, but no ETA so far. As usual that depends entirely on our volunteers, so if you know anybody eager to help code a game in Java in a welcoming and helpful community please let us know! :-)

Patch release with some recent fixes related to v1.4.0 and in general :-)

  • Mercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase. Huzzah!

  • Crash from trying to load a ship with too many items in the save (should be OK to load broken old saves with)

  • Allow volume control for both sfx and the new music separately

  • Optimization for how the new music is loaded

  • Minor extras like docs and project logistics

Special thanks to JGelfand on GitHub for most the work! :-) In other news: During Terasology's participation in Google Summer of Code (we got sponsored by Google to mentor three students working with us over the summer) one of the students also took a look at integrating our primary code library from Terasology into DS. First round should allow for easier asset usage (think defining ships) as well as adding new content in modules (mods really) like with Terasology - so easier modding, potentially with Workshop hooked up later! That will be the primary feature in v2.0.0 (not a sequel, just a new version), and the initial setup works on PC, but not Android yet. We need to finish that up then come up with a clean approach to hooking in the modding that won't later clash with a Workshop setup. Exciting potential, but no ETA so far. As usual that depends entirely on our volunteers, so if you know anybody eager to help code a game in Java in a welcoming and helpful community please let us know! :-)

Source

Steam News / 15 September 2016

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