Full notes
Full Destination Sol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Fixes
The 2.1.0 release is here!
There isn't a great deal of new content in this release but a lot of work has been done behind the scenes to make the game much more stable and easier to develop.
As with the last release, we're including four extra modules with the base game: federal, syndicate, salvage and warp.
Thanks to everyone who contributed to this release! The game's open source and if you want anything in the game, you can help to make it happen.
Release Highlights
New World Generation
New UI Framework (good for players with irregular screen resolutions)
New Tutorial
Working maze collisions
Many fixed bugs and fewer crashes
With the new world generation, you may have to start a new game. Older worlds are not likely to remain the same.
Here's a brief look at the updated UI:
Changelog
Additions
Replaced UIs using a new UI framework (NUI)
Replaced the old tutorial and added new sections
Added a UI scaling option to the main menu settings
Added a preview of a ship's appearance on the new ship screen
The Page-Up and Page-Down keys can be used to change the map zoom
Changes
Updated libGDX to 1.9.14 (this should resolve some issues experienced by macOS players)
The escape key no longer closes the game from the main menu
Projectiles no longer collide with their originating ship
Fixes
Fixed maze collisions
Fixed objects being incorrectly culled on the map screen
Fixed waypoint placement on a rotated map
Fixed crash when opening inventory whilst transcendent
Fixed crash when respawning whilst transcendent
Fixed crash when the game is minimised
Fixed ability charges not being consumed
Fixed free IK-2 Escort mercenaries from the federal module
Full changelog here
Source
Changelog.gg summarizes and formats this update. How we read updates.
