HomeGamesUpdatesPricingMethodology
Steam News21 April 201511y ago

New Maintainers Found!

Hello folks! I thank everyone who had expressed their interest in taking over the project -- the amount of emails in my inbox was really surprising.

Full notes

Full Destination Sol update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello folks! I thank everyone who had expressed their interest in taking over the project -- the amount of emails in my inbox was really surprising. It was cool to find out that many gamedevs who wrote me were interested in keeping the project totally free. At some point of time I realized that it would be interesting to invite all these people (and everyone else) to participate together and to produce a better version of a game, for the joy of all the gamers! Still there was a need to find a talented and experienced person who could initially manage the project in its new open-source mode. Luckily, I've found that person. And not only a person, but also a whole gamedev community that might get interested in participating. Please meet: Rasmus Praestholm (aka Cervator) and the Moving Blocks community! From now on, Rasmus will be managing everything related to the game: the code itself, the publishing, the Steam and Google Play communities, as well as any other aspects omitted here or yet to be implemented. The game will still be open-source, and you're welcome to help it get better! Some words from Cervator should also appear nearby soon!

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHello folks! I thank everyone who had expressed their interest in taking over the project -- the amount of emails in my inbox was really surprising. It was cool to find out that many gamedevs who wrote me were interested in keeping the project totally free. At some point of time I realized that it would be interesting to invite all these people (and everyone else) to participate together and to produce a better version of a game, for the joy of all the gamers! Still there was a need to find a talented and experienced person who could initially manage the project in its new open-source mode. Luckily, I've found that person. And not only a person, but also a whole gamedev community that might get interested in participating. Please meet: Rasmus Praestholm (aka Cervator) and the Moving Blocks community! From now on, Rasmus will be managing everything related to the game: the code itself, the publishing, the Steam and Google Play communities, as well as any other aspects omitted here or yet to be implemented. The game will still be open-source, and you're welcome to help it get better! Some words from Cervator should also appear nearby soon!

Destination Sol changes

addedHello folks! I thank everyone who had expressed their interest in taking over the project -- the amount of emails in my inbox was really surprising. It was cool to find out that many gamedevs who wrote me were interested in keeping the project totally free. At some point of time I realized that it would be interesting to invite all these people (and everyone else) to participate together and to produce a better version of a game, for the joy of all the gamers! Still there was a need to find a talented and experienced person who could initially manage the project in its new open-source mode. Luckily, I've found that person. And not only a person, but also a whole gamedev community that might get interested in participating. Please meet: Rasmus Praestholm (aka Cervator) and the Moving Blocks community! From now on, Rasmus will be managing everything related to the game: the code itself, the publishing, the Steam and Google Play communities, as well as any other aspects omitted here or yet to be implemented. The game will still be open-source, and you're welcome to help it get better! Some words from Cervator should also appear nearby soon!

Source

Steam News / 21 April 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.