Full notes
Full Destination Ares update
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What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Events
Destination Ares changes
- Ancientmap
This has been a whirlwind to make. The imminent update brings a ton of overhauls and metagame progression, in addition to new content. Expect a tutorial revamp and even more content in the next updates. Until then, enjoy! Side note: Destination Ares' price will now be rising to it's release level, in anticipation of the upcoming launch. :)
Metagame Progression
Unlock content by spending advancement points
Gain advancement points from achievements
Gain advancement points from completed runs
New Ships
Caelifera, a tiny new starter ship for beginner players to learn the ropes
Mantodea, a difficult but powerful ship for veterans
New Roles
Electrician — +2 Mechanical when repairing systems that consume energy
Maimed — Reduced movement speed
Athlete — Increased movement speed, less likely to get maimed
Military — increased priority when tasking (currently locked)
Balance Changes
HUD Warnings about beds, toilets, and kitchens now better account for ignored systems
Loneliness hits unconscious crew for less. Likely harder to get a death from it now, but also more likely to result in psychotic breaks (and dying while in a psychotic state)
Nerfed total loneliness amount
Added chance to become permanently maimed when falling unconcious from an injury
Low mass ships stay on course a bit better
Added storage leak HUD warning
Helms lose a *little* less raw speed when adjusting the ship
Events now give you all their resources (even if you can't store them)
Fuel cells have 1 latent capacity (even when turned off, but not when broken), in addition to the capacity gained while turned on
Reactors' 8 latent capacity now goes away when broken
Increased driftiness of ship (go offcourse less)
Crew will take more care of their needs
Increased hunger resistance
Reduced distance to Ares
Customization Options
Personalities can now be chosen in ship building, under crew appearance
Tons more ship stats unlockable: thrust, navigation, capacity, mechanical score, science score, command score, energy production, materials prod., oxygen recycling + prod., fuel prod., food prod., waste prod., and waste recycling
Fixes and Quality of Life Improvements
Killed a crash bug that's been around since ancient times! (fk yeah!!)
Cut the opening exposition down a bunch
Unplaced objects now trashed from your hand when opening menus in ship building
In-game achievement announcements
Detrimental roles are now colored red in tooltips
Event results now tracked correctly when result tags are off
Mouse pings show regardless of wildly different scene setups
Space dust is more uniform in speed (still a little differentiated for parallax)
Camera controls more lenient and spacious
Turned off system audios in ship building (it was annoying af)
Turned base music levels down a bit
More menu fading
Added reminder on controls bar on how to lock it open
A few minor HUD & UI tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
