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Steam News21 August 20178y ago

I hope you like big, surprise updates... v0.8.0

This has been a whirlwind to make. The imminent update brings a ton of overhauls and metagame progression, in addition to new content. Expect a tutorial revamp and even more content in the next updates.

Full notes

Full Destination Ares update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes5 additions17 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Performance
  • Events
changedThis has been a whirlwind to make. The imminent update brings a ton of overhauls and metagame progression , in addition to new content. Expect a tutorial revamp and even more content in the next updates. Until then, enjoy! Side note: Destination Ares' price will now be rising to it's release level, in anticipation of the upcoming launch. :)
addedNew ShipsCaelifera, a tiny new starter ship for beginner players to learn the ropes
changedNew RolesMaimed — Reduced movement speed
changedNew RolesAthlete — Increased movement speed, less likely to get maimed
changedNew RolesMilitary — increased priority when tasking (currently locked)
changedBalance ChangesHUD Warnings about beds, toilets, and kitchens now better account for ignored systems

Destination Ares changes

  • Ancientmap
changedThis has been a whirlwind to make. The imminent update brings a ton of overhauls and metagame progression , in addition to new content. Expect a tutorial revamp and even more content in the next updates. Until then, enjoy! Side note: Destination Ares' price will now be rising to it's release level, in anticipation of the upcoming launch. :)
addedCaelifera, a tiny new starter ship for beginner players to learn the ropes
changedMaimed — Reduced movement speed
changedAthlete — Increased movement speed, less likely to get maimed
changedMilitary — increased priority when tasking (currently locked)

This has been a whirlwind to make. The imminent update brings a ton of overhauls and metagame progression, in addition to new content. Expect a tutorial revamp and even more content in the next updates. Until then, enjoy! Side note: Destination Ares' price will now be rising to it's release level, in anticipation of the upcoming launch. :)

Metagame Progression

Unlock content by spending advancement points

Gain advancement points from achievements

Gain advancement points from completed runs

New Ships

Caelifera, a tiny new starter ship for beginner players to learn the ropes

Mantodea, a difficult but powerful ship for veterans

New Roles

Electrician — +2 Mechanical when repairing systems that consume energy

Maimed — Reduced movement speed

Athlete — Increased movement speed, less likely to get maimed

Military — increased priority when tasking (currently locked)

Balance Changes

HUD Warnings about beds, toilets, and kitchens now better account for ignored systems

Loneliness hits unconscious crew for less. Likely harder to get a death from it now, but also more likely to result in psychotic breaks (and dying while in a psychotic state)

Nerfed total loneliness amount

Added chance to become permanently maimed when falling unconcious from an injury

Low mass ships stay on course a bit better

Added storage leak HUD warning

Helms lose a *little* less raw speed when adjusting the ship

Events now give you all their resources (even if you can't store them)

Fuel cells have 1 latent capacity (even when turned off, but not when broken), in addition to the capacity gained while turned on

Reactors' 8 latent capacity now goes away when broken

Increased driftiness of ship (go offcourse less)

Crew will take more care of their needs

Increased hunger resistance

Reduced distance to Ares

Customization Options

Personalities can now be chosen in ship building, under crew appearance

Tons more ship stats unlockable: thrust, navigation, capacity, mechanical score, science score, command score, energy production, materials prod., oxygen recycling + prod., fuel prod., food prod., waste prod., and waste recycling

Fixes and Quality of Life Improvements

Killed a crash bug that's been around since ancient times! (fk yeah!!)

Cut the opening exposition down a bunch

Unplaced objects now trashed from your hand when opening menus in ship building

In-game achievement announcements

Detrimental roles are now colored red in tooltips

Event results now tracked correctly when result tags are off

Mouse pings show regardless of wildly different scene setups

Space dust is more uniform in speed (still a little differentiated for parallax)

Camera controls more lenient and spacious

Turned off system audios in ship building (it was annoying af)

Turned base music levels down a bit

More menu fading

Added reminder on controls bar on how to lock it open

A few minor HUD & UI tweaks

Source

Steam News / 21 August 2017

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