Full notes
Full Destination Ares update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
Destination Ares changes
This is a huge patch. It also breaks saves. Aaaand, it also increases the game's difficulty by a fair margin. Good luck. I probably forgot to log a ton of things. Here's what I remembered to tell you about:
Additions
Crew chat when you click on them
Systems turn on/ off when you click on them
Symbols and sounds when you can't turn systems on and off
Reverse pings
Tooltip for event type
Symbol next to systems to show disabled/ enabled more clearly
HUD warnings when you're at imminent risk
Loneliness stress (constant stress over time, increases as crew die, and if a crewmember is left alone - mitigated by having other crew around)
Added death by loneliness (and an achievement for it!)
Hermit role: ignores loneliness
Replaced Interpersonal skill with Command. Command (currently) increases time available in minigame and allows occasional ignoring of AI energy costs
Added ~150 new crew speeches
Reduced chance of repeating the same speech in short succession
Changes
Now right click is used to toggle the controls bar, instead of left
Current energy capacity is displayed in the resources HUD
Total energy capacity is explained in the tooltip
Revamped controls bar (both looks and functionality)
Reduced in-scene overhead by converting character speeches to data files not bound to the scene
Increased AI base energy burn rate
Reduced movement slowdown near mines in the minigame
Reduced starting time in minigame
Adjusted crew speech to match in-world lingo. It's now barely on this side of understandable, as it should be
Increased rate of system breakdown
Increased injector time per use
Increased distance to Ares by a third
Dead crew are now always beneath living crew
Updated tutorial to match new controls. I will be overhauling the whole tutorial soon, however
Fixes
Broken mouse controls in minigame
Improved resolution of text in minigame
Crew no longer freezes up when they can't get to a destination (psst don't forget doors)
Crew no longer flicker between two different chat topics at once
Events will no longer stack on each other instantly
Systems are now hoverable instead of crew when over top
Doors on the two default ships have been resaved in the correct stack order
Source
Changelog.gg summarizes and formats this update. How we read updates.
