HomeGamesUpdatesPricingMethodology
Steam News3 August 20178y ago

Massive Overhaul (v0.7.0)

​This is a huge patch. It also breaks saves. Aaaand, it also increases the game's difficulty by a fair margin. Good luck. I probably forgot to log a ton of things.

Full notes

Full Destination Ares update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions15 changes3 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
changedAdditionsSymbols and sounds when you can't turn systems on and off
changedAdditionsTooltip for event type
addedAdditionsSymbol next to systems to show disabled/ enabled more clearly
changedAdditionsHUD warnings when you're at imminent risk
addedAdditionsAdded death by loneliness (and an achievement for it!)
addedAdditionsAdded ~150 new crew speeches

Destination Ares changes

changedSymbols and sounds when you can't turn systems on and off
changedTooltip for event type
addedSymbol next to systems to show disabled/ enabled more clearly
changedHUD warnings when you're at imminent risk
addedAdded death by loneliness (and an achievement for it!)

​This is a huge patch. It also breaks saves. Aaaand, it also increases the game's difficulty by a fair margin. Good luck. I probably forgot to log a ton of things. Here's what I remembered to tell you about:

Additions

Crew chat when you click on them

Systems turn on/ off when you click on them

Symbols and sounds when you can't turn systems on and off

Reverse pings

Tooltip for event type

Symbol next to systems to show disabled/ enabled more clearly

HUD warnings when you're at imminent risk

Loneliness stress (constant stress over time, increases as crew die, and if a crewmember is left alone - mitigated by having other crew around)

Added death by loneliness (and an achievement for it!)

Hermit role: ignores loneliness

Replaced Interpersonal skill with Command. Command (currently) increases time available in minigame and allows occasional ignoring of AI energy costs

Added ~150 new crew speeches

Reduced chance of repeating the same speech in short succession

Changes

Now right click is used to toggle the controls bar, instead of left

Current energy capacity is displayed in the resources HUD

Total energy capacity is explained in the tooltip

Revamped controls bar (both looks and functionality)

Reduced in-scene overhead by converting character speeches to data files not bound to the scene

Increased AI base energy burn rate

Reduced movement slowdown near mines in the minigame

Reduced starting time in minigame

Adjusted crew speech to match in-world lingo. It's now barely on this side of understandable, as it should be

Increased rate of system breakdown

Increased injector time per use

Increased distance to Ares by a third

Dead crew are now always beneath living crew

Updated tutorial to match new controls. I will be overhauling the whole tutorial soon, however

Fixes

Broken mouse controls in minigame

Improved resolution of text in minigame

Crew no longer freezes up when they can't get to a destination (psst don't forget doors)

Crew no longer flicker between two different chat topics at once

Events will no longer stack on each other instantly

Systems are now hoverable instead of crew when over top

Doors on the two default ships have been resaved in the correct stack order

Source

Steam News / 3 August 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.