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Steam News30 September 20214y ago

3.0.4

Kaas academy I just added some more check point in and there, so the playtroughs flow faster. added another check point right at the end of the bridge so getting te rapier weapon is not an issue.

Full notes

Full Destinata RED update

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What changed

6 fixes5 additions1 change0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedKaas academy I just added some more check point in and there, so the playtroughs flow faster.
addedadded another check point right at the end of the bridge so getting te rapier weapon is not an issue.
fixedthe Broken Káas Knight Sword didn't do anything against mariae orbs, this bug should be fixed now, aside from it the shield, the attacks that affected trough the shield were a bug, where the game will register damage twice, one will compare if there is shield the other won't, It is now fixed, this could also affect if some attacks [Mariae] to lower the damage.
fixedBug where the game checks if you run from Mariae the moment the animation ends [one frame], now it changed to check if the dead animation is playing [every frame with Mariae blooding in the floor] with the player moving freely. It should now be fixed.
fixedThe game detected collision in one tick instead of animation playing This bug should now be fixed. Also changed the animation, so it's more readable.
fixedBug caused because the red orbs were not destroyed, only disabled, Now they do erase, so now its fixed, sometimes, you could hear an explosion, and that's because one of the orbs could've gone beyond layout into infinite numbers but outside of the sound, there is no damage for the bug.

Destinata RED changes

addedKaas academy I just added some more check point in and there, so the playtroughs flow faster.
addedadded another check point right at the end of the bridge so getting te rapier weapon is not an issue.
fixedthe Broken Káas Knight Sword didn't do anything against mariae orbs, this bug should be fixed now, aside from it the shield, the attacks that affected trough the shield were a bug, where the game will register damage twice, one will compare if there is shield the other won't, It is now fixed, this could also affect if some attacks [Mariae] to lower the damage.
fixedBug where the game checks if you run from Mariae the moment the animation ends [one frame], now it changed to check if the dead animation is playing [every frame with Mariae blooding in the floor] with the player moving freely. It should now be fixed.
fixedThe game detected collision in one tick instead of animation playing This bug should now be fixed. Also changed the animation, so it's more readable.
  • Kaas academy I just added some more check point in and there, so the playtroughs flow faster.

  • added another check point right at the end of the bridge so getting te rapier weapon is not an issue.

  • Lower the height of some spikes.

  • the Broken Káas Knight Sword didn't do anything against mariae orbs, this bug should be fixed now, aside from it the shield, the attacks that affected trough the shield were a bug, where the game will register damage twice, one will compare if there is shield the other won't, It is now fixed, this could also affect if some attacks [Mariae] to lower the damage.

  • Bug where the game checks if you run from Mariae the moment the animation ends [one frame], now it changed to check if the dead animation is playing [every frame with Mariae blooding in the floor] with the player moving freely. It should now be fixed.

  • Mariae cast animation is more readable, and have some more time to cast.

  • The game detected collision in one tick instead of animation playing This bug should now be fixed. Also changed the animation, so it's more readable.

  • Bug caused because the red orbs were not destroyed, only disabled, Now they do erase, so now its fixed, sometimes, you could hear an explosion, and that's because one of the orbs could've gone beyond layout into infinite numbers but outside of the sound, there is no damage for the bug.

  • the attack damage the Mariae scythe animation, the last bit from it. Prev 120 New 80dmg.

  • She now has one more move, a stabbing that deals herself damage and grants her a velocity buff for 10 seconds.

  • Now she has less chance of casting orbs. however, I see she could still cast sometimes twice, rare but still possible, the chances of the cast move are just divided, so only 50% less than before.

  • Bug of D.Mariae does seem to have long periods of time where she just stands around doing nothing until attacked. Fixed.

  • Bug seems to prevent her from moving/attacking to the right. Yes, she will move left, but has no way to go back to the right without teleportation. However, even upon teleporting, she seems unable to face right and will, therefore, always continue moving left. Fixed as well.

  • Aside from this, I have also added a functional stair in the right side of the city of piervyy level.

Source

Steam News / 30 September 2021

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