Full notes
Full Destinata RED update
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What changed
- Performance
- Gameplay
- Fixes
- Balance
- UI and audio
Destinata RED changes
This is going to be the lasting update, so two things, optimization, and life quality improvements First we'll go for the new things First and most important new 𝔠𝔞𝔱 𝔤𝔦𝔯𝔩
I decided to abandon any reputation and give the player cat ears and moe
This is simple, Neko spell is an item that can be obtained at the stairs of Prophet Archives level The spell loads a bullet, that when hits an enemy, it stuns them for a two seconds, and has a reload time of 7 seconds.
New abilities select panel Simply use Q and E to change between your actives witout needing to activate the menu
Now we will see all the minor changes and big fixes.
Optimized the hitbox for several objects
Cropped excess pixels in sprite animations
Reduced the amount of HQ sprite images
Reduced the peak average performance from 8GB to 3.4GB
Changed minor effects in animations
Fixed an error that automatically skipped Nyuji when reaching the corrupted ending
Fixed an error that required having all three endings instead of two to reach the true ending
Applied a yellow bar effect for all bosses
Deleted several unused objects to facilitate memory
Fixed a slight disproportion in the health bar of the bosses
Optimized several animations by manually deleting frames (yes it took me two full days to do that)
Fixed an error where for some reason weapon images would flatten
Fixed an error where Mariae blood spikes would be wider than intended
Fixed an error with Corrupted Luna where her animations bugged the fixed point
Reduced Corrupted Yelendria Hp from 9000 to 7500
Fixed an error at skipping Katyusha's cutscene she wouldn't attack
Fixed an error where a black screen would scale to a smaller size
Fixed an error where Katyusha yellow bar would be turned 180°
Fixed a slight misalignment with Primi health bar and corrupted Yelendria
anyways now you know 💀
Source
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