In this update2
Full notes
Full Desktop Raid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Balance
- Events
Desktop Raid changes
Dear Players,
First of all, we would like to sincerely apologize to everyone. Due to my personal oversight during development, this version introduced a number of issues. Some players encountered serious bugs such as Legendary Bosses not unlocking and black screen errors, which significantly impacted the gameplay experience. Additionally, we were unable to provide a stable update in time over the past few days, and we deeply regret the inconvenience caused.
All related issues have now been identified and fixed. Starting today, we will enter a phase of rapid fixes and optimization, doing our best to resolve reported bugs as quickly as possible while continuing to improve the game.
I have also taken time to seriously reflect on the impact caused by this unstable version. Moving forward, I will approach development and testing with greater care to deliver a more stable and enjoyable experience. As a token of our apology, we will also provide compensation (a free DLC) to all players after this round of fixes is complete.
Update Contents:
Fixed black screen issues caused by transparent window mode (If the issue persists after updating, please try switching transparency mode manually or restarting the game)
Added Auto-Forge feature, allowing you to select specific affixes and quickly roll for desired stats
Improved dungeon drop display
All dungeons can now drop equipment up to Level 3500, with clearer range indication
Fixed an issue where the Dragon Boss would not drop equipment or unlock the Clown
Added new options:
Disable Legendary Boss screen shake
Disable certain visual effects
Fixed an issue where fishing sound effects would continue after closing the home
Fixed issues where some skills dealt no damage or had incorrect damage tracking
Fixed critical rate scaling issues and introduced a new mechanic: Critical Rate exceeding 100% will now convert into Critical Damage
Added One-click Equip feature (Best suited for early-game use; may not always provide optimal builds)
Balance adjustments:
Significantly reduced enemy damage
Increased the importance of Defense
Fixed many known bugs (including missing affixes, etc.)
Improved inventory organizing logic Added"AND / OR"filter conditions
Auto-sell 7-Star equipment below required level
Fixed an issue where monsters would not deal damage
(Higher floors are now functioning correctly—please adjust floors accordingly)
Added new ways to expand the number of animals
We sincerely apologize for the stat imbalance caused by this unstable version. We will do everything we can to improve the playability of future updates. At the same time, we want to make a clear commitment: we will not nerf player stats, and future balance adjustments will primarily focus on buffing weaker classes and builds instead.
Upcoming Updates:
Legendary Boss “Extreme Challenge”
(Targeting equipment levels: 1500–3500)
Auto-challenge for Legendary Bosses
Once again, we sincerely apologize to all players. Thank you for your understanding, feedback, and continued support—it means a lot to the development of the game. Welcome to join our Discord: https://discord.gg/M4cDm62pXu
We will keep working hard to improve the game and hope to bring you a better and more enjoyable experience.
— Developer
Source
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