In this update1
Full notes
Full Desert Skies update
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What changed
- Maps
- Gameplay
- Balance
- Fixes
Desert Skies changes
This update brings caves to Desert Skies!
Caves are a fun diversion from flying across the desert and are a great source of coal, iron, gold, sulfur and saltpeter. Keep an eye out for cracked walls while spelunking and hit them with a pickaxe to reveal secret tunnels!
There are two unique caves in each biome (16 total). We developed new generation tools to help us create the caves and over time we will expand those tools with new tunnel types and more unique cave scenes so that we can make bigger and better caves. The cave generation tools will also serve as the basis for new location generation tools, to help us for example create a series of larger and more complex towns.
We're going to spend the next week researching what we need to complete cooperative multiplayer, then we'll post a timeline on our forum. We're also looking at switching to a fixed map - once we have a playable version we'll be seeking your feedback whether that's the best direction for Desert Skies.
Full Patch Notes
Each biome has two caves to explore (look for the silver beacons).
New drop flare item to help when exploring caves.
Loot has been rebalanced in all locations.
Mines on surface have been rebalanced across biomes.
The old small points of interest have been removed in favour of mines, we will re-use them in future.
Airship turning speed has been doubled.
Fixed bug where loading save deep in gold mine could result in instant death.
Fixed bug where already looted items could reappear after loading game.
Source
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