Hello adventurers This week's update includes a major change that adds an enemy info window to the game. It can be accessed by pressing Q and E (or SL / RS).
Full notes
Full Descent from Arkov's Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello adventurers
What changed
0 fixes1 addition2 changes0 removals
UI and audio
Gameplay
addedThis week's update includes a major change that adds an enemy info window to the game. It can be accessed by pressing Q and E (or SL / RS). Please also note that you will need to restore the default settings in the settings, otherwise you will not be able to use the E key to change the selection of the current button.
changedThe second thing I updated was enemy pathfinding. There was a problem when enemies were in each other's way that the enemies further away wouldn't move towards the enemy because their path was blocked. I have improved the game logic here.
changedAdditional improvements include: - a fix that prevented the “100 Replays” achievement from triggering (will now trigger on the next launch if you already have more than 100 launched runs) - Improvement of an error message related to modding (missing stairs/players in RoomTemplate definitions now lead to a plain text error indicating this. - Some code revisions - Golum was removed because he stole all rings in the game
Descent from Arkov's Tower changes
addedThis week's update includes a major change that adds an enemy info window to the game. It can be accessed by pressing Q and E (or SL / RS). Please also note that you will need to restore the default settings in the settings, otherwise you will not be able to use the E key to change the selection of the current button.
changedThe second thing I updated was enemy pathfinding. There was a problem when enemies were in each other's way that the enemies further away wouldn't move towards the enemy because their path was blocked. I have improved the game logic here.
changedAdditional improvements include: - a fix that prevented the “100 Replays” achievement from triggering (will now trigger on the next launch if you already have more than 100 launched runs) - Improvement of an error message related to modding (missing stairs/players in RoomTemplate definitions now lead to a plain text error indicating this. - Some code revisions - Golum was removed because he stole all rings in the game
This week's update includes a major change that adds an enemy info window to the game. It can be accessed by pressing Q and E (or SL / RS). Please also note that you will need to restore the default settings in the settings, otherwise you will not be able to use the E key to change the selection of the current button.
The second thing I updated was enemy pathfinding. There was a problem when enemies were in each other's way that the enemies further away wouldn't move towards the enemy because their path was blocked. I have improved the game logic here.
Additional improvements include: - a fix that prevented the “100 Replays” achievement from triggering (will now trigger on the next launch if you already have more than 100 launched runs) - Improvement of an error message related to modding (missing stairs/players in RoomTemplate definitions now lead to a plain text error indicating this. - Some code revisions - Golum was removed because he stole all rings in the game