Paladine Update This update contains a new playable character (which means that paladin mod is no longer needed, - I keep the mod so you can still look how I implemented the paladin).
Full notes
Full Descent from Arkov's Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change1 removal
Gameplay
Balance
Fixes
addedPaladine UpdateThis update contains a new playable character (which means that paladin mod is no longer needed, - I keep the mod so you can still look how I implemented the paladin).
removedBalacing Status effectsIt will no longer be possible to apply more than 2x the same status effect during 1 turn. If you stack two healing potions you will no longer be able to stack a third one. Same also applies to poison effects (e.g. applied by the snake).
fixedBug-fix "missing texture"This could trigger when you disabled a mod which added a new tileset to the game. Fixed it by changing the order of initializing certain stuff in the code.
addedModding additionsUsing xOffset / yOffset for a sprite will allow you to draw an animation frame with an offset. This can be used in the file player-config.mod.json or enemy-config.mod,json .
changedModding additionsIn the bellow example the same frame of the bat is used, but for the 2nd time offset by 1 pixel down. This will result in an up / down movement of the bat when the animation is running.
Descent from Arkov's Tower changes
addedThis update contains a new playable character (which means that paladin mod is no longer needed, - I keep the mod so you can still look how I implemented the paladin).
removedIt will no longer be possible to apply more than 2x the same status effect during 1 turn. If you stack two healing potions you will no longer be able to stack a third one. Same also applies to poison effects (e.g. applied by the snake).
fixedThis could trigger when you disabled a mod which added a new tileset to the game. Fixed it by changing the order of initializing certain stuff in the code.
addedUsing xOffset / yOffset for a sprite will allow you to draw an animation frame with an offset. This can be used in the file player-config.mod.json or enemy-config.mod,json .
changedIn the bellow example the same frame of the bat is used, but for the 2nd time offset by 1 pixel down. This will result in an up / down movement of the bat when the animation is running.
Paladine Update
This update contains a new playable character (which means that paladin mod is no longer needed, - I keep the mod so you can still look how I implemented the paladin).
Balacing Status effects
It will no longer be possible to apply more than 2x the same status effect during 1 turn. If you stack two healing potions you will no longer be able to stack a third one. Same also applies to poison effects (e.g. applied by the snake).
Bug-fix "missing texture"
This could trigger when you disabled a mod which added a new tileset to the game. Fixed it by changing the order of initializing certain stuff in the code.
Modding additions
In order to make animations simpler it was requested that animation frames can be rendered with an offset.
Using xOffset / yOffset for a sprite will allow you to draw an animation frame with an offset. This can be used in the file player-config.mod.json or enemy-config.mod,json.
In the bellow example the same frame of the bat is used, but for the 2nd time offset by 1 pixel down. This will result in an up / down movement of the bat when the animation is running.