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Steam News10 November 20241y ago

Patch 2.0.11

Patch 2.0.11 Game updates This week I concentrated on some feedback I got from users.

In this update5

Full notes

Full Descent from Arkov's Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedExample enemy in enemy configAs requested from a modder, I added an example enemy in the enemyConfig which has all possible values.

Descent from Arkov's Tower changes

addedAs requested from a modder, I added an example enemy in the enemyConfig which has all possible values.

Patch 2.0.11

Game updates

This week I concentrated on some feedback I got from users. - asking for confirmation before descending a level further on the stairs - Vokra used 'desent' instead of 'desend' in the first level (thank you nero4983) - spelling issue in mod menu (enable/disable) and dublicate -> duplicate - some cleaning up in the level data

new Player preview -Paladin- (as mod)

Steam post image

Modding API updates

This week I implemented a component system which works similar to unities Monobehaviour scripts. Basically a component which can be attached to player characters, enemies and or mapobjects.

Component update

Each component contains hook-functions like:

  • onSpawn
  • onUpdate

(each frame) - onDraw (each frame) - onTurnUpdate (each turn once) - onDeath

Example enemy in enemy config

As requested from a modder, I added an example enemy in the enemyConfig which has all possible values.

I will make use of this component system when I implement the Paladin Player character for next week ;-)

Source

Steam News / 10 November 2024

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