In this update5
Full notes
Full Descent from Arkov's Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Descent from Arkov's Tower changes
Patch 2.0.11
Game updates
This week I concentrated on some feedback I got from users. - asking for confirmation before descending a level further on the stairs - Vokra used 'desent' instead of 'desend' in the first level (thank you nero4983) - spelling issue in mod menu (enable/disable) and dublicate -> duplicate - some cleaning up in the level data
new Player preview -Paladin- (as mod)
Modding API updates
This week I implemented a component system which works similar to unities Monobehaviour scripts. Basically a component which can be attached to player characters, enemies and or mapobjects.
Component update
Each component contains hook-functions like:
- onSpawn
- onUpdate
(each frame) - onDraw (each frame) - onTurnUpdate (each turn once) - onDeath
Example enemy in enemy config
As requested from a modder, I added an example enemy in the enemyConfig which has all possible values.
I will make use of this component system when I implement the Paladin Player character for next week ;-)
Source
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