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Steam News12 June 202624d ago

KRAKEN-LEVEL UPDATE IS COMING - BRACE

The final post before releasing the kraken (the major expansion). COMBAT EXPANDED There are new monsters that you will have to fight physically, both below and on the surface.

In this update8

Full notes

Full Descending The Woods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes2 removals
  • Gameplay
  • Events
addedCOMBAT EXPANDEDThere are new monsters that you will have to fight physically , both below and on the surface. The overall melee combat has been also improved for this purpose.
changedCASEFILE CONTRACTSAccept risky contracts -> Complete them -> Get high-value rewards
addedCASEFILE CONTRACTSYou will get new contracts each day, different goals / different rewards. Embark on risky missions with your friends.
changedCASEFILE CONTRACTSLevel up your clearance level to qualify for higher risk contract with better rewards.
addedTHE FARM 2.0If you start a new run, the previous farm and everything in it will carry over . That includes any built stuff, silo storage content, farm module upgrades, along with any attached ghosts! ( see ghost manifestation further below )
removedGHOST MANIFESTATIONBarricading windows are now crucial , and that's unfortunate because camping on rooftops is no longer a good option to spend the night instead of defending inside.

Descending The Woods changes

addedThere are new monsters that you will have to fight physically , both below and on the surface. The overall melee combat has been also improved for this purpose.
changedAccept risky contracts -> Complete them -> Get high-value rewards
addedYou will get new contracts each day, different goals / different rewards. Embark on risky missions with your friends.
changedLevel up your clearance level to qualify for higher risk contract with better rewards.
addedIf you start a new run, the previous farm and everything in it will carry over . That includes any built stuff, silo storage content, farm module upgrades, along with any attached ghosts! ( see ghost manifestation further below )

The final post before releasing the kraken (the major expansion).

COMBAT EXPANDED

There are new monsters that you will have to fight physically, both below and on the surface. The overall melee combat has been also improved for this purpose.

moths swarm around light not because they like it but to destroy it. Introducing Moths, these monsters hate lights.

  • They spit acid

  • They surround you and fight

  • They get enraged by lights

  • They destroy your lights

  • They mostly attack at night

CASEFILE CONTRACTS

Accept risky contracts -> Complete them -> Get high-value rewards

You will get new contracts each day, different goals / different rewards. Embark on risky missions with your friends.

Level up your clearance level to qualify for higher risk contract with better rewards.

PET COMPANION

Make a tamed animal your persistent companion!

You can level them up and they gain traits, sniff out danger and lead you to hidden places, based on those traits.

They're basically your augmented senses inside the woods, but they need care. They persist between runs and can go with you anywhere, if you train them to be brave.

THE FARM 2.0

Farms are now persistent, and upgradable. You can install modules on the farm to make it stronger and better during night attacks or more efficient for farming.

If you start a new run, the previous farm and everything in it will carry over. That includes any built stuff, silo storage content, farm module upgrades, along with any attached ghosts! (see ghost manifestation further below)

NIGHT DEFENSE 2.0

Night attacks are paced and entities smarter, as if the witch is controlling them.

  • They test the house for weak spots

  • They focus on breaching weak windows

  • And they swarm on a broken window.

There is a flock of RAVENS circling above your farm. They are cursed and can dive attack anyone who's outside. Fun fact: A flock of ravens is called an "unkindness" or "conspiracy", "treachery" even.

GHOST MANIFESTATION

During night, ghosts can teleport inside the house through an open window and manifest inside a room, That allow other entities to teleport inside through the manifestation, Which makes the room haunted. Haunted rooms affect your farm and make animals runaway and spoil your crops.

You're able to investigate haunted rooms to find clues, and exorcise the manifested ghost using those clues.

Barricading windows are now crucial, and that's unfortunate because camping on rooftops is no longer a good option to spend the night instead of defending inside.

RECORDED ACCOUNT

Your progress is recorded and actions rewarded, earn ranks, prestige and level up in both games (CURSE HAUNTER and DESCENDING THE WOODS)

There is more...

There are Backpacks, Wearable gears, Trophy Walls to fill, and more improvements.

This amount of change and additions are no longer in bounds of a Major Expansion, This is now the Kraken Expansion.

IMPORTANT MESSAGE If you're new, see more upcoming content in the earlier posts, each post introduced something new:

First Major Content Announcement - world expanded, big farm, new character, etc... Second Major Content Announcement - new built-in game, quest system, prologue, etc...

END OF IMPORTANT MESSAGE

JOIN US!

DISCORD

Source

Steam News / 12 June 2026

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