In this update15
Full notes
Full Derail Valley update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! We've just released a massive update, bringing numerous new features and bug fixes to Derail Valley.
What changed
- Gameplay
- Balance
- UI and audio
- Server
- Performance
- Fixes
Derail Valley changes
Domestic animals & new cars
To start off, we've added livestock, which can be found at the Farm industry. The animals are lively, moving around, making noises, and just generally contributing to the countryside atmosphere. Some of the smaller critters may even be seen crossing the tracks, but not to worry – they are immune to trains.
Along with the animals, we've added new types of cars and cargo to the game. The stock car type, pictured above, is now used to transport animals, which are visible inside and can even be heard reacting to physics forces and their health level. Another new vehicle is the short variant of the tank car, pictured below, used for milk transport.
Boxcars have been repurposed, now carrying new cargo types such as eggs, fruits and vegetables, but also wool and cotton, which now go to the Goods Factory. Hoppers too have been given a new cargo type – the sunflower seeds.
The cats' world domination has reached Derail Valley too, so naturally, you can now find strays in every city in the game. Unfortunately, you can't pick them up and carry around, although admittedly that would be very cool.
The systems developed to include these animals are the first step towards the implementation of passengers, pedestrians and wildlife to the game in the future.
Improved terrain lighting
There's now a new graphics setting called Terrain Lighting. If set to High it will notably improve the terrain shadowing with better accuracy and ambient occlusion, and it's not even significantly taxing on performance. If you still need the lighting to be the same as before, however, put the setting to Low.
VR "mouse mode"
We've added the equivalent of nonVR's mouse mode to VR. This is an accessibility feature, allowing players to aim at train controls with their hand and operate them remotely, without needing to physically reach for them. It's a substantial new way to play the game.
There is also a new difficulty setting called VR Remote Driving, which needs to be enabled for this feature to work. By default it is enabled in Comfort and Standard presets, but not in Realistic or existing custom ones.
In the future we plan to bring external camera and remote sign reading to VR too, along with the Driving UI, but that's not ready for this build yet. However, as a temporary measure, VR players do have access to the Weather Editor already, accessible via a button at the top-right corner of the inventory window.
More highlights!
The update also includes support for the new Quest 3 headset, vastly improved tutorial experience, as well as major bug fixes, such as disappearing money fix, DH4 tunnel item collision fix, objects in peripheral vision no longer disappearing on VR headsets with high FOV, and many, many more, as listed in the changelog below.
For players who have lost their in-game money due to a bug – please send us your save so we can fix it, allowing you to continue your session. You can do this either by emailing us to support@altfuture.gg or DM-ing @Manja on our Discord. The message should include:
Your save file attached. (select your save in-game, then click the folder icon to get to it) - Amount of money you wish to have returned. (add up for the cost of lost items too)
Altfuture update – Behind the scenes
Since build 96 we were also able to focus on things other than strictly Derail Valley development, many of which were long due. Some of those involved:
Creating a new kind of project management software, which drastically optimized our workflow. - Updating a lot of our code and management infrastructure. - Thoroughly planning out activities for the next year (more on that below). - Working on the Soundtrack remaster (roughly 75% done, currently). - Many other business activities that weren't in the spotlight. - Taking time to rest and recover.
We'd like to thank you all for your continual support and making it possible for us to take actions with Derail Valley with the long-term approach!
Entering the Foundation Part 4 era
With today's update we've entered the new era of Derail Valley development, the so called FP4, as per our roadmap . Rather than go for a single major update in the future, we have decided to introduce new industries, cargo types and cars in small batches, over the next year or so. There are currently 6 phases planned for this and today's farm update marks completion of the first!
The upcoming period is going to get quite exciting in terms of new content getting added, however note that the focus will be on the new industries, cars and cargo, but not yet on railway network updates or the industrial ecosystem gameplay. Those will come at the end of FP4, and will be announced much later.
Many more things are being in development already. Stay tuned!
Those were the most important bits, but there are many more fixes and improvements in this build. Please see the full changelog below. Next, we will also work on improving the translations of the newly added/modified text in the game along with our translation team.
Changelog:
Stability
Fixed rare bug where money, jobs and items could disappear in Realistic difficulty
If you were affected, please contact us - we can fix your save. Steps:
Email us at support@altfuture.gg with your save file attached
Tell us how much money you’d like added
Add up for the cost of lost items too, so you can repurchase them
We’ll bring back money to your save file and send it back to you
Fixed bug with items in trains hitting tunnel entrances and thus sometimes getting lost
Mainly DH4 was affected by pure luck, the issue was deep in general code
Fixed possibility of loading screen getting stuck if music ends before it finishes
Fixed loading screen freezing if “Pause minimized” is on and the game is out of focus
Fixed failing to import a save file if it has empty space in its filename
Fixed continue screen offering to continue the last career session after it’s been deleted
Potentially fixed AudioPluginOculusSpatializer.dll causing crash on load on old CPUs
Potentially fixed sessionData.json getting corrupted, with improved safeguarding
Industries & Cargo
Added new cargo types, originating in Farm
Eggs, milk, local fruits, vegetables and sunflower seeds now go to Food Factory
Cotton and Wool now go to Goods Factory
Added domestic animals
Various farm animals can now be found at the Farm industry
Cats can be found in every town
The animals move around and make sounds during the day
The small animals may cross the tracks sometimes and are immune to trains
Farm animals cargo is now visible inside stock cars
They audibly react to physics forces and health level
They lose health when underwater
Revised HAZMAT license tier ruleset
1st tier now allows flammable, asphyxiating and oxidizing cargo
2nd tier now allows explosive, corrosive and toxic cargo
3rd tier allows radioactive and biohazardous cargo, as before
Allowed different HAZMAT tiers to be combined into single orders
Fixed leaking flammable cargo not pooling the flammable liquid when burning
Rebalanced mass, price and damage sensitivity of many cargo types
Added new wooden fence type and mud pits to Farm
VR
Added “mouse mode” behavior equivalent to VR
Allows operating aimed levers and buttons remotely by holding Grip+Trigger
On HTC Vive controllers hold Trigger+TouchpadUp
Susceptible to the new “VR Remote Driving” difficulty setting (off in Realistic)
Added Weather Editor to VR
To toggle it click the cloud icon button in inventory header
Susceptible to the old “Weather Editor” difficulty setting
Fixed peripheral objects disappearing in the right eye on high FOV headsets (SteamVR)
Fixed sunshafts effect in VR sometimes showing as a vertical lines glitch
Simplified item storing; short-press stores item immediately without opening inventory
Fixed various issues with crouching in VR not working well
Improved calibration on all controller types for aim and hand alignment consistency
Fixed shakiness when aiming and holding large items (fix applies to SteamVR only)
Fixed carabiner slots being turned on by default (applies to new users only)
Graphics
Added new terrain shadow rendering system
It’s controlled by the new Terrain Lighting graphics setting. When set to High:
Terrain is lit more realistically when sun is at a shallow angle
Terrain has shadows even at a very high distance
Water surface receives terrain shadows
Sunset and sunrise shadows are smoother, more natural looking
There’s ambient occlusion, giving more depth to the air
Fixed reflections being glitched, as of B96
Fixed train headlights not having glare in daylight
Train Simulation
Added stock car
This is an old wooden cage car, used to transport livestock
It can be found in Farm and Food Factory, and comes in three colors
Added short tank car
This car is similar to the regular tanker, but shortened
It is currently used only for milk transport
It can be found in Farm and Food Factory, and has milk livery
Improvements to diesel vehicles
Fixed dynamic brake being able to get stuck when doing a DE6 + Slug combo
Improved DE6 engine bay looks when player is off-vehicle and the door is open
Fixed DH4 oil gauge warning lamp turning on too late
Fixed DH4 sand level lamp not blinking and sounding an alarm when very low
Fixed DM3 window having rain tilted opposite from air drag
Improvements to steam vehicles
Reduced S282’s abnormally high resistance to collision damage
Fixed misaligned valve gear with the S282A’s body
Fixed lubricator consumption getting multiplied twice by res. consumption setting
Improved VR interaction with some S060 and S282 locomotive controls
Made S282A cutoff position indicator lines white for improved visibility
Improved item and player collision precision on all vehicles
Made manually spawned vehicles have handbrake applied instead of cylinder pressure
Made fire from TMs cause fire damage to vehicles
Fixed wheels not turning on exploded locos
Fixed cab indicator lights not being visibly damaged on exploded locos
Fixed handcars having brakes be permanently applied in sandbox mode
Fixed caboose brake gauge not being calibrated well
Fixed the “auto-headlights” feature affecting unmanned vehicles
Fixed locomotive remote inverting headlight orientation if vehicle is in reverse
Fixed some headlight textures being mirrored on a few locomotives
Fixed brake cylinder release handle not working on autorack car, when used in VR
Increased volume of the DM3 compression brake sound
Simulation groundwork improvements:
Rewrote resource consump. propagation code (improved loco modularity)
Improved modularity for breaker configuration on locomotives
Rewrote how emission fees are calculated for steam engines (cleaner code)
Economy
Upped the fee tolerance to $100k at the upper limit (was $50k)
Fixed tender fees unable to be paid in a certain rare situation
Halved bonus time limit for shunting (was overly generous)
Misc
Tweaked rain to be a bit less common
Fixed SW turntable causing unexpected derailments if not nudged
Fixed issues with zooming and unzooming while in mouse mode
Weather editor settings are now getting saved
Fixed weather editor sliders for cloudiness and fog having wrong initial value
Fixed tutorial messages not working well in CJK languages
Fixed controls behaving weirdly when mouse-held on moving vehicles
Fixed being unable to walk through tunnel entrances in some situations
Fixed EOT Lanterns being able to become unretrievable and permanently lost
Fixed military base, player house and a few smaller props being white, as of B96
Made Within Reach controls have lower vertical range than horizontal (no roof driving)
Fixed external camera getting stuck on world boundaries
Fixed external camera not adhering to rain quality setting change
Fixed keyboard controls not working for some switches, breakers, etc. as of B96
Fixed prompt “Save changes to original [asset]?” doing opposite from chosen action
Fixed different users not being able to have different settings
Mouseovering items in inventory now shows their names and descriptions
Improved descriptions for all items, including cassettes
Fixed inventory buttons not having tooltips on mouseover
Fixed inventory hotbar being too large on ultrawide monitors
Fixed concrete steam coal tower model not fitting the coal particles position
Fixed being taken to wrong bed when going to sleep, in certain situations
Career manager license screen in sandbox mode is now listed as “unavailable”
Career shop items in sandbox mode are now listed as “unavailable” instead of “sold out”
Fixed the moon being tilted 90 degrees
Fixed the VR “Item Holding” setting missing a tooltip
Fixed held item sway not adhering to changes in mouse sensitivity
Fixed fog level changing in the mornings despite weather being set to a fixed value
Fixed some items still being collideable with other objects while held
Fixed language setting not getting saved when playing via GeForce NOW
Added backup save creation in case of another money loss incident in Realistic difficulty
Improved logging in case of potential new issues with saves or sessions
Made license items regenerate if missing from save file
Made minor cosmetic improvements to tutorial depot (ceiling light, better glass texture…)
Updated translations to various languages
More minor fixes
Tutorials
Fixed many career tutorial issues
Various improvements to the flow, steps, details, text, reliability and UI
Prevented use of some leftover features before it’s their turn in tutorial
Replaced the hopper with a gondola, as the handbrake is more accessible in VR
Added teaching steps about a few more things that were missed
Reworked locomotive tutorials
Locomotive tutorials are now split into 2 stages, “control showcase” and “driving”
Each stage asks you if it’s okay to begin before starting
There’s more improvements to come
Improved tutorial note UI layout, now including action icons
Fixed the manual missing the contextual “See Also:” links in UI
Fixed locomotive tutorial button missing from pause menu since B96
That's all for this update – See you soon with another!
-Your DV Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
