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Steam News16 July 20214y ago

Eberbach Corp Pilot's Guide #4: Additional RCS Functions

Greetings, RCS pilots. In this issue we'll take a look at the additional functions of your Robotic Combat Suits, such as RCS Modules, Combat Stances and Ram Responses.

In this update4

Full notes

Full Der Geisterjäger / The Ghost Hunter update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, RCS pilots.

What changed

0 fixes0 additions8 changes0 removals
  • Balance
  • Performance
changedRCS ModulesSHIELD — reduces incoming damage regardless of the damage type. Upgrades will increase damage reduction. Consumes 10 energy points per turn.
changedRCS ModulesPULSE ATTACK — launches an energy blast that damages all entities around the user within a small radius, consumes 50 energy points per use. Useful if you want to clear swarms of weaker enemies. Upgrades will increase damage output and attack radius.
changedCombat StancesCombat stances allow you to adjust the performance of your RCS to fit the current situation.
changedCombat StancesAIMING — increases accuracy, reduces evasion. Useful if you want to make sure that your next attack has a higher chance of hitting the target.
changedCombat StancesEVASIVE — increases evasion, reduces accuracy. Useful if you want to avoid as much damage as possible, e.g. while switching weapons or running away from combat.
changedRam ResponsesGUARD — no action will be performed on successful evasion. Instead, all damage from ramming and melee attacks is reduced by 25%. Useful when you want to reduce durability loss if it's impossible to evade incoming attacks.

Der Geisterjäger / The Ghost Hunter changes

changedSHIELD — reduces incoming damage regardless of the damage type. Upgrades will increase damage reduction. Consumes 10 energy points per turn.
changedPULSE ATTACK — launches an energy blast that damages all entities around the user within a small radius, consumes 50 energy points per use. Useful if you want to clear swarms of weaker enemies. Upgrades will increase damage output and attack radius.
changedCombat stances allow you to adjust the performance of your RCS to fit the current situation.
changedAIMING — increases accuracy, reduces evasion. Useful if you want to make sure that your next attack has a higher chance of hitting the target.
changedEVASIVE — increases evasion, reduces accuracy. Useful if you want to avoid as much damage as possible, e.g. while switching weapons or running away from combat.

In this issue we'll take a look at the additional functions of your Robotic Combat Suits, such as RCS Modules, Combat Stances and Ram Responses.

RCS Modules

Your RCS is equipped with helper modules to assist you in your assignments. Please keep in mind that due to shortage of supplies, most units are only equipped with the Disarming and Shield modules. If you find additional modules in the field, you can install them right away.

Here's full list of available modules:

DISARMING — determines your ability to detect and disarm landmines.

BOOSTER — allows you to dash forward to close in on the enemy, jump over small pits, or ram the target twice. Consumes 25 energy points per use. Upgrading this module will reduce energy consumption.

SHIELD — reduces incoming damage regardless of the damage type. Upgrades will increase damage reduction. Consumes 10 energy points per turn.

PULSE ATTACK — launches an energy blast that damages all entities around the user within a small radius, consumes 50 energy points per use. Useful if you want to clear swarms of weaker enemies. Upgrades will increase damage output and attack radius.

Combat Stances

Combat stances allow you to adjust the performance of your RCS to fit the current situation.

There are three combat stances:

AIMING — increases accuracy, reduces evasion. Useful if you want to make sure that your next attack has a higher chance of hitting the target.

NORMAL — raw representation of your current power.

EVASIVE — increases evasion, reduces accuracy. Useful if you want to avoid as much damage as possible, e.g. while switching weapons or running away from combat.

Ram Responses

Ram Response is an action triggered by successful evasion of the incoming ramming or melee attack. It can be triggered as many times as necessary during a single turn as long as you're successfully evading enemy attacks.

There are five ram response types:

GUARD — no action will be performed on successful evasion. Instead, all damage from ramming and melee attacks is reduced by 25%. Useful when you want to reduce durability loss if it's impossible to evade incoming attacks.

RETREAT — step away from the attacker, gain some distance. Useful if the enemy is going to shoot after performing the ramming attack, making it easier to dodge ranged attacks. Be careful with this option, as you can accidentally fall into a pit.

RETALIATE — ram back, dealing damage to the attacker (and hopefully killing it). Good against targets lighter than you, won't do much against heavier targets.

ATTACK — shoot the attacker using the current weapon (and fire mode) with an accuracy penalty. Be careful with this while using explosive weapons.

MELEE — execute a melee attack with the beam sword. Watch your energy.

The End

Thank you for reading this issue of the Pilot's Guide, and expect another one soon.

In the meantime, we'd like to ask you one question: if odds are stacked against you, will you fight to the death or run away?

See you next time!

Source

Steam News / 16 July 2021

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