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- Depths of Ascension
Discovering the roots of Depths of Ascension's world - Devlog 05
If you've ever wondered how such a rich era of history and mythology like ancient Mesopotamia and Sumeria can influence the world of gaming, then you're in the right place! In this devlog, we'll get to know more of Dept…
Announcement5 changesMapsGameplay - Depths of Ascension
The Ka'tar People: Parasitic Fungi and Their Complex Society - Devlog 04
Today, let's dive into the culture of the Ka'tar People. Although they may initially appear as antagonists, it's important to understand that their biological and cultural characteristics put them in a position of confl…
Announcement1 changeMaps - Depths of Ascension
2D vs 3D and Unity vs Unreal - Devlog 03
The initial plan for Depths of Ascension was to develop it in Unity, completely in 2D. However, a turnaround occurred when Unity's monetization policy changed, introducing an installation fee. It wasn't just the fee its…
Announcement2 changesGameplayPerformance - Depths of Ascension
Tackling Turn-Based Strategies - Devlog 02
Greetings, summoner! It is with great enthusiasm that we bring another devlog of our game in development, Depths of Ascension. In this devlog, we will explore in detail the intricate turn-based system and general resou…
Announcement8 changesGameplayBalance - Depths of Ascension
Explore, Do Stuff, and then Explore Some More - Devlog 01
Exploration is the core of roguelike games! From unpredictable maps to cunning enemies, every step is an invitation to enchantment and constant discovery. We challenge players to enhance their adaptive skills in the fac…
Announcement4 changesMapsGameplay

