HomeGamesUpdatesPricingMethodology
Steam News14 October 20241y ago

Depth Diver Demo is Out Now!

We did it. We released the Depth Diver demo!! Did you really think we disappeared because we gave up? ːsteamsadː Well no, we worked hard for several months to be able to produce a demo of the game!

Full notes

Full Depth Diver update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
addedFirst of all, we left you following dev log 7 where we showed you a new UI, since then, it has evolved a lot, our UI has become more efficient, the use of objects has become more interesting and the systems have been optimized!
addedWe have thus added one of the main mechanics of the game, trash ! One of our ideas was to show through our game the degradation of water and the extent to which trash were ignored, that's why we had fun making various objects and waste that provide unique resources! Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image
changedThen, one of our main goals was to make a game that would be fun to explore, so we spent time making plants, biomes and unique interactions that would make the environment beautiful! We have thus created plants, unique harmless creatures that I think you will enjoy discovering!
changedWith this, the buildings in the game were a very important point, we wanted buildings that tell a story, every detail is precise, makes us question what happened here, and the traps and secrets that lie ahead. For me, this is a big strong point of the game, we really wanted to create a separate and unique bubble that allows you to enjoy some calm time! And we have, I think, succeeded.
changedOne of the most important points of the game was the hallucinations! We absolutely wanted to show a form of narcosis and intoxication of the depths taken to the extreme, so we took pleasure in creating ourselves a very large quantity of sound effects for the game, more or less frightening! (We are waiting for your feedback on these) But on top of that, we have integrated visual hallucinations, some are very violent while others, more subtle, give the impression of a bug or madness on the part of the player when he realizes it! There are currently 9 of them, and I'll let you tell us which ones!
changedAnother point of the game was the creatures , we wanted in this demo that the 3 creatures that time allowed us to make were different and unique of their kind, and we are satisfied with the result, (although, they will soon receive improvements absolutely terrifying!) One of them I hope will give you nightmares . It is huge, visible, slow. But with the particularity of always attacking discreetly. If she's too close, don't try to run away, she's seen you. SHE WILL HAVE YOU, SHE WILL END YOUR GAMES!!!!!

Depth Diver changes

addedFirst of all, we left you following dev log 7 where we showed you a new UI, since then, it has evolved a lot, our UI has become more efficient, the use of objects has become more interesting and the systems have been optimized!
addedWe have thus added one of the main mechanics of the game, trash ! One of our ideas was to show through our game the degradation of water and the extent to which trash were ignored, that's why we had fun making various objects and waste that provide unique resources! Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image
changedThen, one of our main goals was to make a game that would be fun to explore, so we spent time making plants, biomes and unique interactions that would make the environment beautiful! We have thus created plants, unique harmless creatures that I think you will enjoy discovering!
changedWith this, the buildings in the game were a very important point, we wanted buildings that tell a story, every detail is precise, makes us question what happened here, and the traps and secrets that lie ahead. For me, this is a big strong point of the game, we really wanted to create a separate and unique bubble that allows you to enjoy some calm time! And we have, I think, succeeded.
changedOne of the most important points of the game was the hallucinations! We absolutely wanted to show a form of narcosis and intoxication of the depths taken to the extreme, so we took pleasure in creating ourselves a very large quantity of sound effects for the game, more or less frightening! (We are waiting for your feedback on these) But on top of that, we have integrated visual hallucinations, some are very violent while others, more subtle, give the impression of a bug or madness on the part of the player when he realizes it! There are currently 9 of them, and I'll let you tell us which ones!

We did it.

We released the Depth Diver demo!!

Did you really think we disappeared because we gave up? ːsteamsadː Well no, we worked hard for several months to be able to produce a demo of the game!

First of all, we left you following dev log 7 where we showed you a new UI, since then, it has evolved a lot, our UI has become more efficient, the use of objects has become more interesting and the systems have been optimized!

We have thus added one of the main mechanics of the game, trash! One of our ideas was to show through our game the degradation of water and the extent to which trash were ignored, that's why we had fun making various objects and waste that provide unique resources! Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image

We have also created our own product brands by hand which are parodies of real things!

Then, one of our main goals was to make a game that would be fun to explore, so we spent time making plants, biomes and unique interactions that would make the environment beautiful! We have thus created plants, unique harmless creatures that I think you will enjoy discovering!

With this, the buildings in the game were a very important point, we wanted buildings that tell a story, every detail is precise, makes us question what happened here, and the traps and secrets that lie ahead. For me, this is a big strong point of the game, we really wanted to create a separate and unique bubble that allows you to enjoy some calm time! And we have, I think, succeeded.

One of the most important points of the game was the hallucinations! We absolutely wanted to show a form of narcosis and intoxication of the depths taken to the extreme, so we took pleasure in creating ourselves a very large quantity of sound effects for the game, more or less frightening! (We are waiting for your feedback on these) But on top of that, we have integrated visual hallucinations, some are very violent while others, more subtle, give the impression of a bug or madness on the part of the player when he realizes it! There are currently 9 of them, and I'll let you tell us which ones!

Another point of the game was the creatures, we wanted in this demo that the 3 creatures that time allowed us to make were different and unique of their kind, and we are satisfied with the result, (although, they will soon receive improvements absolutely terrifying!) One of them I hope will give you nightmares. It is huge, visible, slow. But with the particularity of always attacking discreetly. If she's too close, don't try to run away, she's seen you. SHE WILL HAVE YOU, SHE WILL END YOUR GAMES!!!!!

Apart from that, we have added small creatures, which will serve as a taster for more pacifist creatures which make the environment alive!

Regarding balancing, the game may seem difficult at first, however, don't give up, the ocean of Gornak only belongs to those who know how to tame it, but also know it. Take advantage of the environment, absorb it rather than seeing it as an enemy, and you will succeed!

The demo takes around 5/6 hours to complete and 10 hours minimum to be 100% complete

To conclude, I only have one piece of advice to give you! Take this game as it is, welcome it, and it will welcome you!

Oh and! Don't forget to.. Fear the depth...

Source

Steam News / 14 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.